Stopping flags from going through ceilings

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Joe-Schmoe
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Stopping flags from going through ceilings

Post by Joe-Schmoe » Thu Oct 25, 2007 11:21 pm

Hello,

I am making a map, and it's a CTF. Most of the map is underground, including the teams' bases. When someone grabs a team flag, then lets it go, it will "bump" up to the surface (where it isn't always possible to grab). I need to make it so that the flag drops to the floor when dropped, no matter what the height of the tank carrying it.

At the very least I could use safezones, but I'm not sure how to designate the area above the tunnels as "unsafe".

I've played around with flagAltitude without any luck.

Thanks in advance!
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Post by Macrosoft » Thu Oct 25, 2007 11:32 pm

make the roof drivethrough, maybe?
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Post by Warinthestar » Fri Oct 26, 2007 12:27 am

Putting a flat pyrmid on the roof should make it an unsafe spawnzone...

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Post by Tedius » Fri Oct 26, 2007 1:54 am

You should be able add the death physics driver to the roof, as long as you don't actually intend for tanks to be up there. I have not yet found an easy way to make flag "unsafe" zones in places where I also want tanks to be able to travel.

http://my.bzflag.org/w/Physics
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Post by Joe-Schmoe » Sat Nov 10, 2007 3:36 am

I've tried things suggested here, but none have worked...

The ceilings are actually one-way meshes. When dropped, the flag goes all the way up to the next floor above. It isn't resting on the same ceiling that causes it to "bump".

Also, tanks *are* meant to drive where these flags keep bumping to. You spawn outside, and then drop down into the tunnels. You can't jump back out. However, each team spawns on its own side, which means that once your team flag gets upstairs, it's impossible for the other team to reach it.

I tried putting pyramids one unit above the ceilings all over the place, but the flags just jump right through them.

Would it be possible to use the flagstay plugin? Could I define the entire tunnels area as the zone that that flag cannot leave? I don't know if flagstay works with team flags.

If there's no way to get this to work, I will either have to scrap the "outside" region entirely, or put pyramids on the surface wherever the tunnels go (which would look kind of silly) or find some other way of making the map work without a CTF (a keep away maybe?)
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Post by ducatiwannabe » Sat Nov 10, 2007 4:33 am

If there's no way to get this to work, I will either have to scrap the "outside" region entirely, or put pyramids on the surface wherever the tunnels go (which would look kind of silly) or find some other way of making the map work without a CTF (a keep away maybe?)
Or just make the tunnels deeper. I think there needs to be around 11-15 height for a flag to be able to drop and stay on the lower level. Otherwise it will float to the area above (roof).

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Post by blast » Sat Nov 10, 2007 5:55 am

ducatiwannabe wrote:
If there's no way to get this to work, I will either have to scrap the "outside" region entirely, or put pyramids on the surface wherever the tunnels go (which would look kind of silly) or find some other way of making the map work without a CTF (a keep away maybe?)
Or just make the tunnels deeper. I think there needs to be around 11-15 height for a flag to be able to drop and stay on the lower level. Otherwise it will float to the area above (roof).
What happens if a player jumps up and then drops the flag? Would it not float to the area above anyway?
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Post by ducatiwannabe » Sat Nov 10, 2007 9:33 pm

What happens if a player jumps up and then drops the flag? Would it not float to the area above anyway?
Good point. :) Perhaps you could add physics to the tunnels so that tanks can't jump while inside, or else their jump height is seriously limited?

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Post by blast » Sat Nov 10, 2007 10:04 pm

ducatiwannabe wrote:
What happens if a player jumps up and then drops the flag? Would it not float to the area above anyway?
Good point. :) Perhaps you could add physics to the tunnels so that tanks can't jump while inside, or else their jump height is seriously limited?
That still doesn't solve the real problem.
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Post by ducatiwannabe » Sat Nov 10, 2007 10:08 pm

True... but sometimes maybe we should take what we can get, under the circumstances. Sorry I couldn't be of more help, QT.

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Post by StainlessSteelRat » Tue Nov 13, 2007 6:55 pm

-deleted- you knew about _flagAltitude. Shoulda read the entire post :oops:

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