Once Again: Those nasty little groups...

Questions and answers about the how and why of making maps.
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CUPCAKE
Private First Class
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Joined: Sat Sep 30, 2006 2:31 pm

Once Again: Those nasty little groups...

Post by CUPCAKE »

Yes, I'm having a bit more trouble with groups.
This is what I'm currently trying to do:

Code: Select all

group explode
  scale 0.75 0.75 0.75
  phydrv explode
  shift 0 0 8.5
end
I do have a group defined, and it has been shifted and scaled. I also have a physics up above, but when I run into the defined object... absolutely nothing happens. I've also tried putting the phydrv at the top and at the bottom (just because sometimes groups are strange like that) but that doesn't work either. Is there a way to do this other than adding a phydrv to all 4746 faces?
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Spazzy McGee
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Post by Spazzy McGee »

afaik, phydrv doesn't work in a group. It's never worked for me.

I would find/replace 'face' with 'face / phydrv explode' to add phydrv to every face.
"Life is what happens to you while you're busy making other plans." - John Lennon
CUPCAKE
Private First Class
Private First Class
Posts: 303
Joined: Sat Sep 30, 2006 2:31 pm

Post by CUPCAKE »

Ahh yes, I think I've found what you mean.
Under where it says "matref default" I just put "phydrv explode". I can't figure out how it works, but thats just the way that Wings3D exports it. I don't really know how well it will work, but when I ran the private sever there were no errors.

Maybe someone should take the group->phydrv out of the wiki.
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