teleporter links

Questions and answers about the how and why of making maps.
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Easy Target
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teleporter links

Post by Easy Target »

I made teleporters and i have links, but when i test my map, they dont work. I dont know why. can someone help me pls?
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Re: teleporter links

Post by gnu-sense »

Easy Target wrote:I made teleporters and i have links, but when i test my map, they dont work. I dont know why. can someone help me pls?
You need proper names on the teles. Change them to something without spaces, I would recommend. I tend to use the location in the name:

Code: Select all

teleporter
name northwest_1 # it really helps if this name is descriptive
	position -191 340 0
	rotation 45
	size 0.125 10 10
	border 1
end
In the links, use the names instead of the numbers you currently have. Things are a little more complicated if your teles are in groups, but it doesn't look like you're doing that here.

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Post by F687/s »

Also, if that doesn't work, try putting the teleporter name in the top, like this.

Code: Select all

teleporter northwest_1
   position -191 340 0
   rotation 45
   size 0.125 10 10
   border 1
end
Try this, if the previous way doesn't work.
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Post by optic delusion »

What I always did is simplify it as much as possible. Start with two teles, make them work. Make 2 more, make them work, etc. Teleporters have always been a PIA, get used to it.

I've heard that Teppic's blender tools support the teleporter object, but haven't witnessed this myself.
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Post by Easy Target »

I figured out a way to make it work after talking to Ahs3.

I used bzedit and put the teleporters where i wanted them and added the links. then i opened it into a text editor, and copied and pasted the teleporter stuff into my map file. :idea-alt:
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Post by F687/s »

If it works for you...

However, I would suggest looking at _how_ the teles are linked, in order that you can understand how they work, in case you need to do hand-maintenance. As always, the wiki is your friend.
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