Help Me AHHHHHH here are the details

Questions and answers about the how and why of making maps.
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allejo
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Help Me AHHHHHH here are the details

Post by allejo » Mon Apr 21, 2008 11:04 pm

ok so anyway help me ahhhhhh or anyone interested in helping me, here are the details. so my plan is to make a dodge trainer map/driving course test. my plan so a bit hard to explain on words but i'll do my best. if you are helping just help me with the world weapons i'll worry about the rest. and i will mention you on my map if you helped me.

ok, here is a picture like a football plan if you don't understand my picture please tell me how i can make it more clear.
x=world weapon shooting useless flag
0=tank
(#)= order in which fires
|=shots
^=direction of tanks
[]=base

(1)(2)(3)(4)(5)
x x x x x
| | | | |

| | | | |


^
0

[]


(1) first five seconds }
(2) three seconds after (1) }
(3) three seconds after (2) } delay of shots
(4) three seconds after (3) }
(5) three seconds after (3) }
this is very simple to me because i know how the world is going to be but if you don't understand it please tell me how i can make more clear for everyone else who is reading this. thank you all so much and if you have a server and would like to host this map when it's finished please tell me thank you all BZFlag fanatics!

p.s. Help Me AHHHHHH i know you able to help me but if you can't please tell me. and you should register it's really fun.
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

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Quantum Tank
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Post by Quantum Tank » Mon Apr 21, 2008 11:42 pm

That is kind of confusing.... can you explain more what exactly your map entails?

That ASCII picture doesn't really help, can you actually make it first and give us some screenshots? It doesn't look that complicated, it shouldn't take long to make.

Regarding what I can figure out from the picture, it looks either too easy or impossible, depending on how far the shots are apart and weather they're staggered or not. If they're pretty far apart and staggered, it would probably be too easy, as any BZflagger worth their salt can dodge straight incoming bullets. If they're pretty close together (about a tank width), then it will be impossible, as nobody can dodge a solid wall of bullets (that is why I like scroll down to fire hehe).

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Jefenry
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Post by Jefenry » Tue Apr 22, 2008 12:20 am

Try something like this:

Code: Select all

box
  pos -5 8 0
  size 1 16 2
end

weapon
  pos 0 0 1.5
  initdelay 5
  delay 17
  type US
end

weapon
  pos 0 4 1.5
  initdelay 8
  delay 17
  type US
end

weapon
  pos 0 8 1.5
  initdelay 11
  delay 17
  type US
end

weapon
  pos 0 12 1.5
  initdelay 14
  delay 17
  type US
end

weapon 
  pos 0 16 1.5
  initdelay 17
  delay 17
  type US
end
http://my.bzflag.org/w/Weapon_%28object%29

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allejo
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Post by allejo » Tue Apr 22, 2008 12:56 am

Jefenry thanks the world weapons that you made will fit like i want it to and to tell you about your comment, quantum tank, i'm planning to have the bullets a bit seperated so it is possible to dodge with a few seconds to spare with out getting hit, but the world weapons will be in different locations so it will be a challenge to get to the other bases. and i'm planning to have a box at under the "path" so if you fall you'll die sort of like sig's race course but mine won't be all sliding tanks and or something like that, it will be regular driving but you will have to dodge these bullets.

thank you Jefenry for your help and Help Me Ahhhhhh if you interested in helping me with my map register your username and private message me. or if you don't want to register you can always reply to this post and tell me if you are interested in helping me. i don't mind the help at all.

thanks everyone!
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

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F687/s
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Post by F687/s » Tue Apr 22, 2008 12:31 pm

...and another unlucky person learns the pain of creating ASCII art in a variable-width font.

Personally, I don't see the point of the map, but feel free to do whatever. However, making a map (with advanced objects) is not a trivial task. I would suggest you go to the wiki, which contains references for (nearly) all of the objects. It should be able to find what you need.

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