how to make a jumping-effect?
it should be a thing and when you go on, you will jump to another place
And a ohter question:
i have a cap-the-flag map (bzree1.dyndns.servermaster.de Port 80).
but when i will be bag, after the dead. I'm on the wrong base
how to edit it?
Jumping-effect
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Re: Jumping-effect
For that you would need to apply physics to an object, see here: http://my.bzflag.org/w/Physicsclouder wrote:how to make a jumping-effect?
it should be a thing and when you go on, you will jump to another place
The z-value makes your tank jump.linear 0.0 0.0 0.0 # x/y/z linear velocities
By additionally adding values for x and y you can jump to another place.
Wirth's law: "Software is getting slower more rapidly than hardware becomes faster."
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Re: Jumping-effect
1) This can be manipulated by a physics driver:clouder wrote:how to make a jumping-effect?
it should be a thing and when you go on, you will jump to another place
And a ohter question:
i have a cap-the-flag map (bzree1.dyndns.servermaster.de Port 80).
but when i will be bag, after the dead. I'm on the wrong base
how to edit it?
Code: Select all
physics
name jump
linear 10 10 10 #This is controlled by linear velocity x y z
end
meshbox
position 0 0 0
size 10 10 10
phydrv jump
end
HH
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There's no ham in hamburgers!----===
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