Jumping-effect

Questions and answers about the how and why of making maps.
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clouder
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Jumping-effect

Post by clouder »

how to make a jumping-effect?
it should be a thing and when you go on, you will jump to another place

And a ohter question:
i have a cap-the-flag map (bzree1.dyndns.servermaster.de Port 80).
but when i will be bag, after the dead. I'm on the wrong base
how to edit it?
z[h]ero
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Re: Jumping-effect

Post by z[h]ero »

clouder wrote:how to make a jumping-effect?
it should be a thing and when you go on, you will jump to another place
For that you would need to apply physics to an object, see here: http://my.bzflag.org/w/Physics
linear 0.0 0.0 0.0 # x/y/z linear velocities
The z-value makes your tank jump.
By additionally adding values for x and y you can jump to another place.
Wirth's law: "Software is getting slower more rapidly than hardware becomes faster."
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hamburger ham
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Re: Jumping-effect

Post by hamburger ham »

clouder wrote:how to make a jumping-effect?
it should be a thing and when you go on, you will jump to another place

And a ohter question:
i have a cap-the-flag map (bzree1.dyndns.servermaster.de Port 80).
but when i will be bag, after the dead. I'm on the wrong base
how to edit it?
1) This can be manipulated by a physics driver:

Code: Select all

physics
 name jump
 linear 10 10 10 #This is controlled by linear velocity x y z
end
meshbox
 position 0 0 0
 size 10 10 10
 phydrv jump
end
2) Put in spawn zones? Please be clear with what your problem is.
HH
There's no ham in hamburgers!----===
--=
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