texturing all around the tank

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mdskpr
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texturing all around the tank

Post by mdskpr »

Hi, Does anyone know how to make textures all around a map? so it would be like you were driving through textures..........also would someone plz define what emissions and ambient mean..the wiki didn't have a good definition......thanks in advance MDKSPR
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tw1sted
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Post by tw1sted »

I looked up emission and ambient at http://m-w.com and got this:

Emit:
To throw or give off or out (as light or heat)
Ambient:
Existing or present on all sides
As for the textures, you would probably create a meshbox (http://my.bzflag.org/w/Meshbox) then add a material to it (http://my.bzflag.org/w/Material).

Someone with more experience in that area could probably help you more.
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Post by mdskpr »

A Heart Attack wrote:I looked up emission and ambient at http://m-w.com and got this:

Emit:
To throw or give off or out (as light or heat)
Ambient:
Existing or present on all sides
As for the textures, you would probably create a meshbox (http://my.bzflag.org/w/Meshbox) then add a material to it (http://my.bzflag.org/w/Material).

Someone with more experience in that area could probably help you more.
yeah but then u would have to texturize the inside of the meshbox......and that is sorta what i want...
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JeffM
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Post by JeffM »

if you want the mesh to have an inside and an outside, then you model it as such.

it's rather difficult to understand what you are asking. Do you want to make a box hollow? or make it look like you are driving in a fog?
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Post by mdskpr »

JeffM wrote:if you want the mesh to have an inside and an outside, then you model it as such.

it's rather difficult to understand what you are asking. Do you want to make a box hollow? or make it look like you are driving in a fog?
to make it look like im driving through fog or something...
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JeffM
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Post by JeffM »

We do not support volumetric fog or anything like that, so there is no way to fill a volume with a texture.


The only thing you can do is make passable meshes that have your textures on it that just float in the space, but they would not be solid or anything. It would be similar to the shapes that are "inside" of a building when you have OO.
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optic delusion
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Post by optic delusion »

For fog, you should maybe stick with the fog that is provided in bzflag.
If you must make your own, other mappers have made fog using meshes, i think the best ever was made by ClayOgre, you might try searching this forum for his maps. If you find it, his map will definitely have some interesting materials.

Specular is actually the most interesting material property, try messing around with it.
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Post by Winny »

MDSKPR wrote:to make it look like im driving through fog or something...
You need to simply turn on fog at the server.

/set _fogMode 1
/set _fogDensity 0.01

You can play with the variables until you get something you like.
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