texturing all around the tank
texturing all around the tank
Hi, Does anyone know how to make textures all around a map? so it would be like you were driving through textures..........also would someone plz define what emissions and ambient mean..the wiki didn't have a good definition......thanks in advance MDKSPR
I looked up emission and ambient at http://m-w.com and got this:
Emit:
Someone with more experience in that area could probably help you more.
Emit:
Ambient:To throw or give off or out (as light or heat)
As for the textures, you would probably create a meshbox (http://my.bzflag.org/w/Meshbox) then add a material to it (http://my.bzflag.org/w/Material).Existing or present on all sides
Someone with more experience in that area could probably help you more.
yeah but then u would have to texturize the inside of the meshbox......and that is sorta what i want...A Heart Attack wrote:I looked up emission and ambient at http://m-w.com and got this:
Emit:Ambient:To throw or give off or out (as light or heat)As for the textures, you would probably create a meshbox (http://my.bzflag.org/w/Meshbox) then add a material to it (http://my.bzflag.org/w/Material).Existing or present on all sides
Someone with more experience in that area could probably help you more.
We do not support volumetric fog or anything like that, so there is no way to fill a volume with a texture.
The only thing you can do is make passable meshes that have your textures on it that just float in the space, but they would not be solid or anything. It would be similar to the shapes that are "inside" of a building when you have OO.
The only thing you can do is make passable meshes that have your textures on it that just float in the space, but they would not be solid or anything. It would be similar to the shapes that are "inside" of a building when you have OO.
JeffM
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For fog, you should maybe stick with the fog that is provided in bzflag.
If you must make your own, other mappers have made fog using meshes, i think the best ever was made by ClayOgre, you might try searching this forum for his maps. If you find it, his map will definitely have some interesting materials.
Specular is actually the most interesting material property, try messing around with it.
If you must make your own, other mappers have made fog using meshes, i think the best ever was made by ClayOgre, you might try searching this forum for his maps. If you find it, his map will definitely have some interesting materials.
Specular is actually the most interesting material property, try messing around with it.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.