Mirror texture?
- clarahobbs
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Mirror texture?
Is it possible to make a texture that reflects everything like a mirror? If so, how is it done? Just curious.
FKA Ratfink
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Code: Select all
set _mirror
Wirth's law: "Software is getting slower more rapidly than hardware becomes faster."
To be more specific, in the game you will need to type in the following.z[h]ero wrote:Code: Select all
set _mirror
/set _mirror
Now there are lots of colors to choose such as black, blue, green, pink, red, etc. so let's say you want the ground to be green simply,
/set _mirror green
Now if you are making the /set from the config file, then you need to do
set _mirror <color>
I believe. Correct me if I'm wrong since I don't think I remember the config file part.
actually i think in the config is should belol_u died wrote: Now if you are making the /set from the config file, then you need to do
set _mirror <color>
I believe. Correct me if I'm wrong since I don't think I remember the config file part.
Code: Select all
-set _mirror <color>
- flying_popcorn
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Nope, that wouldn't work. It would act like a window on a building instead of a reflection.flying_popcorn wrote:If you want a mirror as a wall, you could make the wall semi-transparent, and then put duplicates of all the objects inside the transparent wall. (I think that should work, but I haven't tested it)
- Abominable
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Code: Select all
-set _mirror <color>
Code: Select all
/set _mirror <color>
Just so you know the difference.
Re: Mirror texture?
I understand this is an old strand, but will there be the ability to make other things mirror in 3.0?
Time is a great teacher, but unfortunately, it kills all its pupils ... - Louis Hector Berlioz
To err is human. To really foul up requires the root password.
To err is human. To really foul up requires the root password.
Re: Mirror texture?
Too bad.
P.S. That was the fastest response to a post that I have ever gotten.
P.S. That was the fastest response to a post that I have ever gotten.
Time is a great teacher, but unfortunately, it kills all its pupils ... - Louis Hector Berlioz
To err is human. To really foul up requires the root password.
To err is human. To really foul up requires the root password.
- optic delusion
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Re: Mirror texture?
You can sort of simulate a mirror with the spheremap material option. There's no actual mirroring going on, but it can be a very cool effect if used correctly.
Try this old experiment that I was calling "The Hole of Justice"
Try this old experiment that I was calling "The Hole of Justice"
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- Dontkillme
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Re: Mirror texture?
You can make a meshbox with a texture;
If your map size is 400 you need
and the material
then you make a mirror
I tested it:
it really works:
(jpg doesn´t support alpha so it doesn´t look very nice on the screenshots...)
If your map size is 400 you need
Code: Select all
meshbox
position 0 0 0
size 400 400 0.5
matref example
end
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material
name example
addtexture (your texture)
color 1 1 1 0.5 (alpha)
end
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/set _mirror white
(jpg doesn´t support alpha so it doesn´t look very nice on the screenshots...)
- Dontkillme
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Re: Mirror texture?
Better Version (Picrture):
http://img189.imageshack.us/img189/4533/seet.jpg
http://img189.imageshack.us/img189/4533/seet.jpg
Re: Mirror texture?
Isn't that just a partially transparent box on top of the normal mirror ground, or is it an actual mirror box?
Time is a great teacher, but unfortunately, it kills all its pupils ... - Louis Hector Berlioz
To err is human. To really foul up requires the root password.
To err is human. To really foul up requires the root password.
- Spazzy McGee
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Re: Mirror texture?
It is a partially transparent box on top of the normal mirror ground... and fairly useless, to be honest.Crallion wrote:Isn't that just a partially transparent box on top of the normal mirror ground, or is it an actual mirror box?
"Life is what happens to you while you're busy making other plans." - John Lennon
- Dontkillme
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Re: Mirror texture?
But it looks like a mirror
Re: Mirror texture?
No the ground looks like a mirror, which we already knew could happen. Putting a see through box on top of it really isn't doing anything to advance this topic.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln