a floor that can be crossed?

Questions and answers about the how and why of making maps.
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teamvss
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a floor that can be crossed?

Post by teamvss » Thu Dec 11, 2008 7:16 pm

how build a floor that we can cross by jumping below the floor and can stay above (without re crossing) when it falls ... thank you for your help.

teamvss
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joevano
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Post by joevano » Thu Dec 11, 2008 7:26 pm

Huh? What?
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
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z[h]ero
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Post by z[h]ero » Thu Dec 11, 2008 7:54 pm

You are wondering how to get a one direction drive/jump-through object, right? (This object naturally could be transformed in an affine manner, in order to adjust its direction user-defined)
Wirth's law: "Software is getting slower more rapidly than hardware becomes faster."

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Tedius
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Post by Tedius » Fri Dec 12, 2008 3:28 am

The question is this I think:
How can one create a floor in which the tank can jump through from underneath, but not fall through once it lands. Boxy-castle style.

if so, read on:
The answer is to create a Mesh. Although it may look daunting, it is not that hard to do by hand. Just take the example cube and change the "vertex" values and add "drivethrough" on the bottom face. Maybe I'll add it as another example.

this topic was already discussed here, but it is hard to follow.
http://my.bzflag.org/bb/viewtopic.php?t=10704
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teamvss
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Post by teamvss » Fri Dec 12, 2008 5:07 pm

thanks all, I will try to build it for my next map.

p.s:sorry for my english language...
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