using blender for exporting

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big_daddy2
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using blender for exporting

Post by big_daddy2 » Sat Mar 21, 2009 3:51 pm

ok so i used blender to export some objects to .obj before and then used modletool, but when i did that it always put the object to the floor and not off the ground, im tryin to use direct .bzw export but when i put my .py files in C:\users\matt\appdata\blender foundation\blender\.blender\scripts\bzflag\ and try to export somthing to .bzw in blender it says "importerror: no module named bzflag" what should i do to fix both of these problems?

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blast
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Re: using blender for exporting

Post by blast » Sat Mar 21, 2009 4:24 pm

That was one heckofa run-on sentence. As for modeltool putting the "object to the floor and not off the ground", that shouldn't be anything to do with modeltool. Was your object actually off the ground plane in blender? You could also just manipulation the position of the mesh in your BZW.
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big_daddy2
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Re: using blender for exporting

Post by big_daddy2 » Sat Mar 21, 2009 7:54 pm

well in the .obj file its right but when i use modeltool it sets it to the floor and the object was off the floor

any ideas?

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Re: using blender for exporting

Post by trepan » Sat Mar 21, 2009 8:01 pm

The modeltool source contains:

Code: Select all

model.pushAboveAxis(eZAxis);
That's probably the source of the problem. Not something I would have added, but
I can certainly understand why the author would have chosen that path (he's kinder
to noobs than am I). An option to disable that feature could be added.

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Re: using blender for exporting

Post by big_daddy2 » Sun Mar 22, 2009 5:05 pm

got thx for the help

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Re: using blender for exporting

Post by big_daddy2 » Wed Mar 25, 2009 8:02 pm

ok so i got blender to work with exporting .bzw, sorta
the only thing is...how do i set up the mesh.py file or blender to not draw or make normals? i dont want them and i dont want to delete them always, so how?

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