And how do I code so that the tanks can't shoot "normal shots"?
I'm planning to make and test a "thief war" map, a CTF where your only weapon is thief... And then you probably understand what the TH is for..

Yep.. Heh, didnt think so long.. But like I wrote in my first post:blast wrote:Maybe I'm not understanding this, but you're wanting to give the player a certain flag if they don't have any other flag? If so, then how would they get a different flag? If they drop their flag, it automatically gives them that one kind of flag, so they can't grab a different flag.
I didnt think of that you wont be able to grab teamflags.. I dont think the "Theifkills" plugin would work, as there would be too much killing, or too easy to kill another tank? Maybe there could be slow reload. Should I test and make such an map, or would it just add crap to the huge universe of maps?blast wrote:The problem with both ideas is that you can't grab a flag when you already have one.
I've been on maps where you dont have a normal weapon, so you cant kill without a flag.Optic Delusion wrote: Applecake, looks like this will definitely be possible in 3.0. Trepan tells me this will forbid flag drops in version 3.0. (also requires -luaworldReq on the bzfs command line)
in LuaWorld: script.SetCallIn('ForbidFlagDrop', function() return true end)