how to make a slanted surface take you up

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big_daddy2
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how to make a slanted surface take you up

Post by big_daddy2 » Sun May 24, 2009 9:31 pm

hi all i am making this sprial ramp that leads up to the top, but one problem is when i try to make a physics driver for it, it just sticks me in the single spot, i was wondering what i need to do for it to take me up, i have included the physics i am using and some pictures

physics
name one
linear 50 0 50
end

http://i208.photobucket.com/albums/bb25 ... 0003-1.png

http://i208.photobucket.com/albums/bb25 ... 0001-1.png

http://i208.photobucket.com/albums/bb25 ... 0004-1.png

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khazhyk
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Re: how to make a slanted surface take you up

Post by khazhyk » Sun May 24, 2009 9:56 pm

lower the angular speed. (lowering the vertical wouldn't be bad either)
Image

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flying_popcorn
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Re: how to make a slanted surface take you up

Post by flying_popcorn » Mon May 25, 2009 2:25 am

You just have to fiddle around with the "linear" values to get it to bounce you up just the right amount.

Make sure you have _noClimb set to 0.

Also make sure that you do NOT have a bottom face on the escalator, (a face opposite the escalator). This took me weeks to figure out for my elevators and escalators map. It makes the escalator not work at all.

Attached is an escalator example I found in my bzflag folder. Not sure what it's got, but you may find it useful.
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escalatorexample.bzw
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big_daddy2
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Re: how to make a slanted surface take you up

Post by big_daddy2 » Mon May 25, 2009 1:46 pm

well i was looking forward to a bottom on it :( but what if i made another mesh object and did all the reverse sides? would it still fail?

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Re: how to make a slanted surface take you up

Post by flying_popcorn » Mon May 25, 2009 6:28 pm

Just make the bottom faces .01 units beneath the top faces. That's how I got it to work.

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