Death From Above !

Questions and answers about the how and why of making maps.
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RevSpaminator
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Death From Above !

Post by RevSpaminator »

Does anyone know if is possible to combine the abilities of flags?

I have this crazy idea of a world that combines Wings with Steamroller and disables the cannon, for everyone. I imagine a world of about 200x200, making a column like world with lots of ledges going up and up...

:)

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joevano
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Re: Death From Above !

Post by joevano »

In 3.0 there is some ability for this with a plug-in (combining flags) but not in the combination you specify. This also would not be any fun as running into someone if you both had flags would/should case you both to die. No fun in that...
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tobylane
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Re: Death From Above !

Post by tobylane »

SR v SR doesn't kill you both, do you mean you both die in 3 or with WG?

Rev it would be too much of a literally upper hand map, the higher person wins. Unless ledges sudennly disappeared, I don't know what's happening with interacting physics.
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optic delusion
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Re: Death From Above !

Post by optic delusion »

SR vs SR works the same way as SW vs SW.
The player that is moving away from the other will survive,

RevSpaminator this is a crazy idea that just might work, if done properly. I'm thinking a very small world size, maybe 50. Of course you gotta figure out a way to combine the flags. It just might be possible in 3.0.
Take a look at my Defender game mode concept.

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joevano
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Re: Death From Above !

Post by joevano »

joevano wrote:In 3.0 there is some ability for this with a plug-in (combining flags) but not in the combination you specify.
Nope not possible in 3.0...
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
trepan
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Re: Death From Above !

Post by trepan »

A server-side plugin could do SR collision detection.
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joevano
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Re: Death From Above !

Post by joevano »

But 3.0 will not allow a WG/SR flag combination, if I understand the implementation of the flag/shot type changes...
So if you are saying that you could write a plugin to simulate an SR flag, then it would be doable but not in the way proposed.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
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