Assign an image / texture to an object?

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-Vector-
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Assign an image / texture to an object?

Post by -Vector- » Sat Aug 22, 2009 6:09 am

Title says it all. I'm brand new to blender, and kinda new to BZF, but i've been reading up on both, and i got a bunch of cubes with png faces in blender, but when i export them with the BZW plugin, they are just blank cubes. I was looking in the output file, and noticed there is not mention of an image name/path in the bzw file at all.

Can anyone please point me in the right direction for resources on how to map images to objects for bzw format? Thanx.

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Re: Assign an image / texture to an object?

Post by -Vector- » Sat Aug 22, 2009 7:54 am

Nevermind; got it. But i would still like to know how to get the necessary demensions for an image based on an object's size, so that they match up. Also, is there a way to change the sounds within the map file?

Thanx

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Re: Assign an image / texture to an object?

Post by -Vector- » Sat Aug 22, 2009 10:50 pm

I take it that you cannot build ramps that go up to a higher level? Evidently the engine regards all of their edges to be boxed/vertical.

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Re: Assign an image / texture to an object?

Post by Bambino » Sat Aug 22, 2009 10:57 pm

http://my.bzflag.org/w/Physics

Scroll down to the bottom, there you will find the answer :)
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Re: Assign an image / texture to an object?

Post by -Vector- » Sat Aug 22, 2009 11:44 pm

Ha, that's interesting; i was just learning angular momentum from MIT's physics videos (not for games, but for actual physics).

thanx

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Re: Assign an image / texture to an object?

Post by joevano » Sat Aug 22, 2009 11:45 pm

-Vector- wrote:I take it that you cannot build ramps that go up to a higher level? Evidently the engine regards all of their edges to be boxed/vertical.
There are ways using Physics to make a tank move up a ramp, but tanks NEVER tilt. They ride up on an edge and stay horizontal.
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