Coloring world weapons

Questions and answers about the how and why of making maps.
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darkid
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Coloring world weapons

Post by darkid » Tue Jan 19, 2010 12:12 am

Yeah... so. I've tried to give my map (Zoned- hosting.bzaddict.net port 5166) colored sws on cap. I've poked and prodded... but no dice. SO! What am I doing wrong?:

Code: Select all

weapon
 name gswonrcap
 position -10 0 0
 rotation 0
 color 2
 tilt 0
 initdelay 0
 type SW
 trigger oncap
 eventteam 1
end

weapon
 name rswongcap
 position 10 0 0
 rotation 0
 color 1
 tilt 0
 initdelay 0
 type SW
 trigger oncap
 eventteam 2
end
Darkid--Not a happy camper.

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ahs3
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Re: Coloring world weapons

Post by ahs3 » Mon Jan 25, 2010 11:39 am

The color line is what team color you wish to make the sw.


color 0=Rogue(yellow), color 1=red, color 2=green, color 3=blue, color 4=purple

darkid
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Re: Coloring world weapons

Post by darkid » Mon Jan 25, 2010 12:18 pm

yes... I have that. but it doesn't work... :(
see above code post
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ahs3
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Re: Coloring world weapons

Post by ahs3 » Mon Jan 25, 2010 3:26 pm

ah sorry about that, It looks like your delay line. It may not be used in oncap, but it still needs to be there.

try adding

delay 1

darkid
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Re: Coloring world weapons

Post by darkid » Mon Jan 25, 2010 9:36 pm

another question... can you modify ww colors in
a. ww w/ the oncap functions of bases?
b. ww in the wwzones plugin.

note: adding the delay function didn't fix it... so i scrapped it for the ww+oncap in the base.
Darkid--Not a happy camper.

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