Questions and answers about the how and why of making maps.
darkid
Private First Class
Posts: 131 Joined: Wed Aug 12, 2009 5:03 pm
Post
by darkid » Tue Jan 19, 2010 12:12 am
Yeah... so. I've tried to give my map (Zoned- hosting.bzaddict.net port 5166) colored sws on cap. I've poked and prodded... but no dice. SO! What am I doing wrong?:
Code: Select all
weapon
name gswonrcap
position -10 0 0
rotation 0
color 2
tilt 0
initdelay 0
type SW
trigger oncap
eventteam 1
end
weapon
name rswongcap
position 10 0 0
rotation 0
color 1
tilt 0
initdelay 0
type SW
trigger oncap
eventteam 2
end
Darkid--Not a happy camper.
ahs3
Private First Class
Posts: 327 Joined: Sun Mar 04, 2007 8:33 pm
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Post
by ahs3 » Mon Jan 25, 2010 11:39 am
The color line is what team color you wish to make the sw.
color 0=Rogue(yellow), color 1=red, color 2=green, color 3=blue, color 4=purple
darkid
Private First Class
Posts: 131 Joined: Wed Aug 12, 2009 5:03 pm
Post
by darkid » Mon Jan 25, 2010 12:18 pm
yes... I have that. but it doesn't work...
see above code post
Darkid--Not a happy camper.
ahs3
Private First Class
Posts: 327 Joined: Sun Mar 04, 2007 8:33 pm
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Post
by ahs3 » Mon Jan 25, 2010 3:26 pm
ah sorry about that, It looks like your delay line. It may not be used in oncap, but it still needs to be there.
try adding
delay 1
darkid
Private First Class
Posts: 131 Joined: Wed Aug 12, 2009 5:03 pm
Post
by darkid » Mon Jan 25, 2010 9:36 pm
another question... can you modify ww colors in
a. ww w/ the oncap functions of bases?
b. ww in the wwzones plugin.
note: adding the delay function didn't fix it... so i scrapped it for the ww+oncap in the base.
Darkid--Not a happy camper.