faceme objects
faceme objects
How would I make a picture that always faces the player. such as the mummy on mofo's Halloween map.
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water
- optic delusion
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Re: faceme objects
You can't and it doesnt. You will be able to use text that always faces the player in version 3, if it ever becomes reality. This will be the option, it's only available in the text object.
billboard # orients the text towards the screen
The mummy in the casket is a drawinfo LOD animation. It does not always face the player. If that's what you want to do, I'll talk you through it. It's actually pretty easy. The hard part is finding an animation that will work well for the purpose you want.
billboard # orients the text towards the screen
The mummy in the casket is a drawinfo LOD animation. It does not always face the player. If that's what you want to do, I'll talk you through it. It's actually pretty easy. The hard part is finding an animation that will work well for the purpose you want.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: faceme objects
Thanks for answering
I've heard of LOd before but don't know how to use it.
please tell.
I've heard of LOd before but don't know how to use it.
please tell.
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water