Can't understand RGBA coloring.

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Yrogirg
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Can't understand RGBA coloring.

Post by Yrogirg »

The numeric values for color can range from 0 to 1 and represent the fraction of 100% for each color channel.
So why

Code: Select all

  diffuse 1 0.8 0.5 1
  texture pyrwall.png
works, but

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  diffuse  0.3 1 1 1
  texture pyrwall.png
doesn't, leaving default pyrwall color?
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blast
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Re: Can't understand RGBA coloring.

Post by blast »

Maybe the extra space after 'diffuse'?
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Yrogirg
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Re: Can't understand RGBA coloring.

Post by Yrogirg »

no, number of spaces doesn't matter, I've checked.
trepan
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Re: Can't understand RGBA coloring.

Post by trepan »

try using mesh.png instead of pyrwall.png, maybe that will shed some light on your problem.
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Cobra_Fast
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Re: Can't understand RGBA coloring.

Post by Cobra_Fast »

I thought yo've got to leave away the .png if youre using textures from the BZFlag installtion directory...
so it would be

Code: Select all

texture pyrwall
trepan
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Re: Can't understand RGBA coloring.

Post by trepan »

"pyrwall.png" works just fine, that's not the real issue.
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optic delusion
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Re: Can't understand RGBA coloring.

Post by optic delusion »

Do you know that rgba is not the only way to achieve colors? You can also use the name of the colors.
Try "color blue"
here's the list http://my.bzflag.org/w/Color%28BZW%29
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Runic
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Re: Can't understand RGBA coloring.

Post by Runic »

diffuse 1 1 1 1 is solid white, combined with a texture, the texture would look normal

diffuse 0.3 1 1 1 is solid light blue, combined with a texture, the texture should look tinted light blue

#4dFFFF

use stronger colors further from white to get more of a difference
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