.blend to.bzw

Questions and answers about the how and why of making maps.
Post Reply
User avatar
The Black Kitten
Private First Class
Private First Class
Posts: 31
Joined: Wed Aug 18, 2010 11:11 am
Location: BZJunkie.net:6000

.blend to.bzw

Post by The Black Kitten » Sat Sep 04, 2010 12:11 pm

Hi!How to i can make .blend file in to .bzw file?If need programms only for linux suse 10.1 :)
Image
More Fun 1.0 FFA (BZJunkie.net:6000)
More Fun 2.0 FFA (BZJunkie.net:4001)
Contact me : http://tinyurl.com/kitten-contact

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Re: .blend to.bzw

Post by joevano » Sat Sep 04, 2010 12:34 pm

You need BZWTools for blender. It can be found at http://liquid.me.uk/bzwiki/index.php/Main_Page .
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

User avatar
The Black Kitten
Private First Class
Private First Class
Posts: 31
Joined: Wed Aug 18, 2010 11:11 am
Location: BZJunkie.net:6000

Re: .blend to.bzw

Post by The Black Kitten » Sat Sep 04, 2010 1:53 pm

Thanks!But i need easy way!
Image
More Fun 1.0 FFA (BZJunkie.net:6000)
More Fun 2.0 FFA (BZJunkie.net:4001)
Contact me : http://tinyurl.com/kitten-contact

User avatar
blast
General
General
Posts: 4714
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: .blend to.bzw

Post by blast » Sat Sep 04, 2010 4:17 pm

That is the easy way. Unless you want to export to .obj, checkout the BZFlag source from SVN, compile BZFlag, compile modeltool, and then convert the .obj to .bzw with modeltool.

Or you might be able to export to .obj, then import that .obj into a recent copy/build of Wings3D, and then export to BZW. It needs to be recent, since the BZW exporter hasn't been in there for all that long.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
The Black Kitten
Private First Class
Private First Class
Posts: 31
Joined: Wed Aug 18, 2010 11:11 am
Location: BZJunkie.net:6000

Re: .blend to.bzw

Post by The Black Kitten » Sun Sep 05, 2010 7:26 am

Thanks blast!
Image
More Fun 1.0 FFA (BZJunkie.net:6000)
More Fun 2.0 FFA (BZJunkie.net:4001)
Contact me : http://tinyurl.com/kitten-contact

User avatar
Calzaath
Private First Class
Private First Class
Posts: 39
Joined: Sun Feb 20, 2011 1:18 pm

Re: .blend to.bzw

Post by Calzaath » Wed Apr 24, 2013 11:15 pm

um, the model tools are not found, anybody have a link that works?

User avatar
blast
General
General
Posts: 4714
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: .blend to.bzw

Post by blast » Thu Apr 25, 2013 1:44 am

"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
Calzaath
Private First Class
Private First Class
Posts: 39
Joined: Sun Feb 20, 2011 1:18 pm

Re: .blend to.bzw

Post by Calzaath » Thu Apr 25, 2013 1:54 pm

ehh, i chucked all that in "C:\Program Files\Blender Foundation\Blender\2.66\scripts\addons" but its not showing up in blender. (yes i did look for it in the user preferences addon tab)

is it only compatible with an older version of blender?

User avatar
blast
General
General
Posts: 4714
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: .blend to.bzw

Post by blast » Thu Apr 25, 2013 5:32 pm

Probably. It's not a tool that is developed any longer.

My suggestion would be to just export to OBJ and then convert that OBJ to BZW with either the Modeltool program we created, or with Wings3D (which can export to BZW).
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest