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GMs

Posted: Wed Oct 20, 2010 12:29 am
by Mark_IV
How do I make GMs last longer, I changed the AdLife, which did nothing, the TurnAngle obviously won't help, and ActivationTime didn't help at all. Any idea on what I should do?

Re: GMs

Posted: Wed Oct 20, 2010 2:07 am
by Runic
you have to change _shotRange and also possibly _gmAdLife

_gmAdLife default is 0.95 . This value is Multiplied by _shotRange to determine the distance guided missiles will travel.

see:
http://my.bzflag.org/w/Server_Variables

Re: GMs

Posted: Wed Oct 20, 2010 3:20 am
by Scythio
So just increase _gmAdLife to get it to go farther. Though usually its a good idea to shorten the distance rather than lengthen it.

Re: GMs

Posted: Wed Oct 20, 2010 10:09 am
by blast
You may also need to adjust the reload time. If you intention is to make only the GMs longer and not regular shots, you may be unable to do that.

Re: GMs

Posted: Wed Oct 20, 2010 10:36 am
by Mark_IV
blast wrote:You may also need to adjust the reload time. If you intention is to make only the GMs longer and not regular shots, you may be unable to do that.
Okay, that is what I wanted to do, but will the GMs still go farther if I make the regular shots go farther too?

Re: GMs

Posted: Wed Oct 20, 2010 11:31 am
by enrico123
Yes

Re: GMs

Posted: Wed Oct 20, 2010 11:56 am
by mrapple
Set _reloadTime higher
Set _gmAdLife higher
Set _shotRange lower

Re: GMs

Posted: Wed Oct 20, 2010 6:40 pm
by Mark_IV
mrapple wrote:Set _reloadTime higher
Set _gmAdLife higher
Set _shotRange lower
Why would I set the shot range lower?

Re: GMs

Posted: Wed Oct 20, 2010 9:41 pm
by enrico123
Because by making the reloadtime higher it would make normal bullets go further and GM go further but by reducing shot range and making GMADLIFE higher normal bullets should go the same distance as before if you get the values right And GM would go further. I Think :)

Re: GMs

Posted: Thu Oct 21, 2010 7:16 pm
by Mark_IV
Okay