Textured Bases

Questions and answers about the how and why of making maps.
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Mark_IV
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Textured Bases

Post by Mark_IV » Sun Oct 31, 2010 3:08 pm

Is it possible to texture team bases, other than the color it comes with?

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blast
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Re: Textured Bases

Post by blast » Sun Oct 31, 2010 6:10 pm

Not in 2.0.x. If/when version 3.0.0 comes out you can have any horizontally flat mesh face act as a base, so that means round bases, triangular bases, etc. (And lots of other stuff like that as well, such as any mesh face being able to be a teleporter)
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Mark_IV
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Re: Textured Bases

Post by Mark_IV » Sun Oct 31, 2010 6:20 pm

Thanks Blast

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Re: Textured Bases

Post by Bullet Catcher » Mon Nov 01, 2010 3:22 pm

In 2.0.x you can cover the base with a textured mesh facade that is slightly larger and passable to make it look the way you want without affecting its functionality.

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Re: Textured Bases

Post by Mark_IV » Mon Nov 01, 2010 8:54 pm

Wow, I'm dumb for not thinking of that. Thanks Bullet.

~Edit, Thanks, implemented and working

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