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Textured Bases

Posted: Sun Oct 31, 2010 3:08 pm
by Mark_IV
Is it possible to texture team bases, other than the color it comes with?

Re: Textured Bases

Posted: Sun Oct 31, 2010 6:10 pm
by blast
Not in 2.0.x. If/when version 3.0.0 comes out you can have any horizontally flat mesh face act as a base, so that means round bases, triangular bases, etc. (And lots of other stuff like that as well, such as any mesh face being able to be a teleporter)

Re: Textured Bases

Posted: Sun Oct 31, 2010 6:20 pm
by Mark_IV
Thanks Blast

Re: Textured Bases

Posted: Mon Nov 01, 2010 3:22 pm
by Bullet Catcher
In 2.0.x you can cover the base with a textured mesh facade that is slightly larger and passable to make it look the way you want without affecting its functionality.

Re: Textured Bases

Posted: Mon Nov 01, 2010 8:54 pm
by Mark_IV
Wow, I'm dumb for not thinking of that. Thanks Bullet.

~Edit, Thanks, implemented and working