Teleporters

Questions and answers about the how and why of making maps.
cepris
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Teleporters

Post by cepris » Tue Jan 25, 2011 2:32 am

If I add a teleporter link, and do not specify :f or :b, will it work both ways, or not at all?

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Bambino
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Re: Teleporters

Post by Bambino » Tue Jan 25, 2011 2:42 am

Not at all, because you're not specifying a destination. Why don't you try it out?
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blast
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Re: Teleporters

Post by blast » Tue Jan 25, 2011 3:07 am

At least in 2.0.x, you have to use four links to completely link two teleporters (both sides, both directions). I think 2.99.x/3.0.0 had some shortcut to make a link go both ways.
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Re: Teleporters

Post by ahs3 » Tue Jan 25, 2011 10:24 am

you can also do:

Code: Select all

link
from telebase:*
to teletop:*
end
Which will link randomly between back and front if that matters you need to specify direction.

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Re: Teleporters

Post by cepris » Tue Jan 25, 2011 10:50 pm

oh, thankyou.

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fox in the fog
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Re: Teleporters

Post by fox in the fog » Wed Apr 20, 2011 1:01 pm

Hm... ok, this is really interesting, and now my teleporters link are working. But the teleporters aren't black as they are normally in most of the map (i mean the color), but they are transparent... Why?
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Re: Teleporters

Post by blast » Thu Apr 21, 2011 12:43 am

Well, what did you change?
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mahem1
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Re: Teleporters

Post by mahem1 » Thu Apr 21, 2011 12:19 pm

Will teleporters ever be able to be defined in a group?
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Re: Teleporters

Post by blast » Thu Apr 21, 2011 12:23 pm

I think that is possible in 3.0/2.99.x. So, it depends if BZFlag 3 ever gets released. ;)
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fox in the fog
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Re: Teleporters

Post by fox in the fog » Thu Apr 21, 2011 3:09 pm

blast, what do you mean for "what do you change"? I have modified my link like this:

Code: Select all

link
  from teleporter_149:f
  to teleporter_150:f
end

link
  from teleporter_150:f
  to teleporter:149:f
end

link
  from teleporter_149:b
  to teleporter_150:b
end

link
  from teleporter_150:b
  to teleporter_149:b
end
and now all are working, bur when i play, the teleporter aren't "normal", I can see all the stuff behind them, instead of the normal black color... And I don't understand why, I have also downloaded the HiX map to see how the link teleporter are structured, but are exactly like my map file :D
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Re: Teleporters

Post by joevano » Thu Apr 21, 2011 4:39 pm

I can always see stuff behind them... they are semi-transparent, not black.
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Re: Teleporters

Post by fox in the fog » Thu Apr 21, 2011 6:33 pm

Yes, I was imprecise, the teleporters normally are semi-transparent, but not invisible: I can see only the "frame" with yellow and black stripes... I don't know how define it in English :). I usually see teleporters semi-transparent colored of black with a this color that moves... But I can see something! Right? :)
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Re: Teleporters

Post by Bambino » Thu Apr 21, 2011 11:02 pm

I think you mean that it's gone from translucent to transparent. Right?

Post a screenshot of what it looks like to you.
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Re: Teleporters

Post by blast » Fri Apr 22, 2011 2:08 am

Fox in the Fog wrote:blast, what do you mean for "what do you change"?
I mean exactly what I said. You said that the look of the teleporters changed. Stuff doesn't just magically change without someone making a change, so I was asking WHAT you changed in your map.
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Re: Teleporters

Post by fox in the fog » Fri Apr 22, 2011 8:50 am

nothing blast, before i added the teleporters link (1 week ago), i added 2 teleporters ( 1 month ago) that of course they didn't work (i mean the link) and also they were invisible, I can see only the "frame" with yellow and black stripes. after 3 week i added the teleporters link, and now the link are working... but i can see only the "frame" with yellow and black stripes yet. When I shoot into the teleporters, the shoot make an hexagon (maybe)
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Re: Teleporters

Post by joevano » Fri Apr 22, 2011 1:19 pm

Fox in the Fog wrote:nothing blast, before i added the teleporters link (1 week ago), i added 2 teleporters ( 1 month ago) that of course they didn't work (i mean the link) and also they were invisible, I can see only the "frame" with yellow and black stripes. after 3 week i added the teleporters link, and now the link are working... but i can see only the "frame" with yellow and black stripes yet. When I shoot into the teleporters, the shoot make an hexagon (maybe)
You may not have realized that you changed something, but you definitely did. Whatever you changed probably did it.
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Re: Teleporters

Post by blast » Fri Apr 22, 2011 1:41 pm

Fox in the Fog wrote:nothing blast, before i added the teleporters link (1 week ago), i added 2 teleporters ( 1 month ago) that of course they didn't work (i mean the link) and also they were invisible, I can see only the "frame" with yellow and black stripes. after 3 week i added the teleporters link, and now the link are working... but i can see only the "frame" with yellow and black stripes yet. When I shoot into the teleporters, the shoot make an hexagon (maybe)
You said right there that you changed something .......
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fox in the fog
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Re: Teleporters

Post by fox in the fog » Fri Apr 22, 2011 2:56 pm

So, what I have probably changed, that can make this problem to tele? The only thing I have add are the link...
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Re: Teleporters

Post by joevano » Fri Apr 22, 2011 3:01 pm

Fox in the Fog wrote:nothing blast, before i added the teleporters link (1 week ago), i added 2 teleporters ( 1 month ago) that of course they didn't work (i mean the link) and also they were invisible, I can see only the "frame" with yellow and black stripes. after 3 week i added the teleporters link, and now the link are working... but i can see only the "frame" with yellow and black stripes yet. When I shoot into the teleporters, the shoot make an hexagon (maybe)
My guess is you did something wrong one of those times
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fox in the fog
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Re: Teleporters

Post by fox in the fog » Fri Apr 22, 2011 3:03 pm

Hm, yes probably... but I have added the teleporters with BZWorkbench... the link manually
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fox in the fog
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Re: Teleporters

Post by fox in the fog » Fri Apr 22, 2011 3:05 pm

Code: Select all

#--Teleporter Links------------------------------

link
  from teleporter_249:f
  to teleporter_250:f
end

link
  from teleporter_250:f
  to teleporter_249:f
end

link
  from teleporter_249:b
  to teleporter_250:b
end

link
  from teleporter_250:b
  to teleporter_249:b
end

#--Unused Data-----------------------------------
these are the link I have added manually, i have also tried to set like ahs3 said to do... with *
Last edited by fox in the fog on Fri Apr 22, 2011 3:06 pm, edited 1 time in total.
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Re: Teleporters

Post by joevano » Fri Apr 22, 2011 3:06 pm

Do you have LinkMaterial defined as being transparent? Really without seeing your all of your map code there is NOTHING more we can do.
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fox in the fog
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Re: Teleporters

Post by fox in the fog » Fri Apr 22, 2011 3:09 pm

Code: Select all

#--World-----------------------------------------

world
# name
  size 400.000000
  flagHeight 0.000000
# noWalls
end

#--Options---------------------------------------

options
  -c 
  -j 
  +r 
  -ms 3 
  -mp 0,6,6,6,6,10 
  -set _skyColor grey50 
  -set _angleTolerance 0.008 
  -set _disableBots true 
  -set _enableDistanceCheck 1 
  -set _flagHeight 0.000000 
  -set _notRespondingTime 10 
  -set _updateThrottleRate 200.0 
  -set _worldSize 400.000000 
end

#--Dynamic Colors--------------------------------

dynamicColor
  name LinkMaterial
  red limits 0.000000 0.250000 
  red sinusoid 2.000000 0.000000 1.000000 
  green limits 0.000000 0.250000 
  green sinusoid 2.000000 0.666667 1.000000 
  blue limits 0.000000 0.250000 
  blue sinusoid 2.000000 1.333330 1.000000 
  alpha limits 0.750000 0.750000 
end

#--Texture Matrices------------------------------

texturematrix
  name LinkMaterial
  scale 0.000000 0.000000 0.000000 0.000000
  spin 0.000000
  shift 0.000000 -0.050000
  center 0.000000 0.000000
  fixedscale 0.000000 0.000000
  fixedspin 0.000000
  fixedshift 0.000000 0.000000
  fixedcenter 0.000000 0.000000
end


#--Materials-------------------------------------

material
  name LinkMaterial
  dyncol LinkMaterial
  notextures
  nolighting
  ambient 1.000000 1.000000 1.000000 1.000000
  diffuse 0.000000 0.000000 0.000000 0.500000
  specular 0.000000 0.000000 0.000000 1.000000
  emission 1.000000 1.000000 1.000000 1.000000
  shininess 0.000000
  alphathresh 1.000000
  addtexture telelink
  texmat LinkMaterial
end

#--Objects---------------------------------------

box
  name Box
  position 150.000000 0.000000 30.000000
  size 18.000000 18.000000 3.000000
end

box
  name Box
  position -150.000000 0.000000 30.000000
  size 18.000000 18.000000 3.000000
end

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pyramid
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pyramid
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teleporter
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teleporter
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end

base
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end

box
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end

base
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  color 3
end

arc
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end

arc
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end

arc
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end

arc
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pyramid
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arc
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arc
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pyramid
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arc
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arc
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pyramid
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box
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#--Teleporter Links------------------------------

link
 from teleporter_249:f
 to teleporter_250:f
end

link
 from teleporter_249:b
 to teleporter_250:b
end

link
 from teleporter_250:f
 to teleporter_249:f
end

link
 from teleporter_250:b
 to teleporter_249:b
end

#--Unused Data-----------------------------------
no, there's nothing here. nope.

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Re: Teleporters

Post by joevano » Fri Apr 22, 2011 8:45 pm

As I said.... it is your LinkMaterial... remove this stuff and tell me what happens...

Code: Select all

#--Dynamic Colors--------------------------------

dynamicColor
  name LinkMaterial
  red limits 0.000000 0.250000 
  red sinusoid 2.000000 0.000000 1.000000 
  green limits 0.000000 0.250000 
  green sinusoid 2.000000 0.666667 1.000000 
  blue limits 0.000000 0.250000 
  blue sinusoid 2.000000 1.333330 1.000000 
  alpha limits 0.750000 0.750000 
end

#--Texture Matrices------------------------------

texturematrix
  name LinkMaterial
  scale 0.000000 0.000000 0.000000 0.000000
  spin 0.000000
  shift 0.000000 -0.050000
  center 0.000000 0.000000
  fixedscale 0.000000 0.000000
  fixedspin 0.000000
  fixedshift 0.000000 0.000000
  fixedcenter 0.000000 0.000000
end
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

User avatar
fox in the fog
Private First Class
Private First Class
Posts: 231
Joined: Fri Aug 06, 2010 7:21 am
Location: Italy, Planet Earth

Re: Teleporters

Post by fox in the fog » Fri Apr 22, 2011 8:52 pm

I have to delete all this:

Code: Select all

    #--Dynamic Colors--------------------------------

    dynamicColor
      name LinkMaterial
      red limits 0.000000 0.250000
      red sinusoid 2.000000 0.000000 1.000000
      green limits 0.000000 0.250000
      green sinusoid 2.000000 0.666667 1.000000
      blue limits 0.000000 0.250000
      blue sinusoid 2.000000 1.333330 1.000000
      alpha limits 0.750000 0.750000
    end

    #--Texture Matrices------------------------------

    texturematrix
      name LinkMaterial
      scale 0.000000 0.000000 0.000000 0.000000
      spin 0.000000
      shift 0.000000 -0.050000
      center 0.000000 0.000000
      fixedscale 0.000000 0.000000
      fixedspin 0.000000
      fixedshift 0.000000 0.000000
      fixedcenter 0.000000 0.000000
    end
so I will delete Dynamic Colors and texture Matrices... Ok
no, there's nothing here. nope.

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