Water off the sides looks ugly

Questions and answers about the how and why of making maps.
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cepris
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Water off the sides looks ugly

Post by cepris » Mon Feb 07, 2011 6:13 pm

Hi,
I recently added water to my map and removed the ground. When I look over the wall of my map (which will be deleted), it looks very ugly, as if the image was being repeated. How can I fix this? Thanks.

Yrogirg
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Re: Water off the sides looks ugly

Post by Yrogirg » Mon Feb 07, 2011 7:14 pm

I know two variants:

-- set large world size (2 000 or 20 000), keep ground and set ground material the same as your water texture. Maybe with worldsize 20 000 you don't need ground, so just set worldsize 20 000.

-- Add SkyDome (a huge sphere with sky texture embracing your map).

Also look how other maps are made, such as "Shoot the Winged Down" or "The Battle of Midway Island".

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blast
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Re: Water off the sides looks ugly

Post by blast » Mon Feb 07, 2011 8:54 pm

There's also the ability to add a sky box using specially named materials. This may or may not be what you'd want.
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cepris
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Re: Water off the sides looks ugly

Post by cepris » Tue Feb 08, 2011 7:40 am

Could I add fog? Would that work?

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Re: Water off the sides looks ugly

Post by An SQUERRILz » Tue Feb 08, 2011 8:04 am

Skybox gives me headache... I haven't seen anyone dare to do skybox or skydome with a definite-size unrepeated image to precision (I haven't been looking either).
About fog, I would never count on someone having the effect setting on. Some people just don't feel the need to blind themselves. You can't fog just the ground either.
Another option is to cover the water with a passable texture, a tiny bit above it. Then you'd be able to apply your own flowing effect too.

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Re: Water off the sides looks ugly

Post by darkid » Tue Feb 08, 2011 12:13 pm

Japanese Castles used a skydome/box/thing.
Darkid--Not a happy camper.

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