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arc and rotation
Posted: Sun Jun 05, 2011 10:49 am
by fox in the fog
I can't rotate an arc... I've tried in all ways, all parameters 10° 20° 180°....Nothing. It's maybe that arc can't be rotated and only box and pyramid can do that?
I post a very easy example.... and than If necessary also my map (if I can't solve my problem by myself):D
Thanks for your time!
Re: acr and rotation
Posted: Sun Jun 05, 2011 12:16 pm
by anomaly
not sure why you can't rotate the arc, but have you tried spin?
Code: Select all
arc
position 50 50 0
size 70 20 1
spin 90 0 0 1
ratio 1
end
Re: arc and rotation
Posted: Sun Jun 05, 2011 12:21 pm
by fox in the fog
Oh yes! That worked... now, in this way the arc is rotated... Thank you! But still not understand why the "rotation" parameter doesn't work
Fox
Re: arc and rotation
Posted: Sun Jun 05, 2011 12:37 pm
by fox in the fog
anomaly... I didn't see an error
on the red and purple base... the towers are Ok, all right (an arc 90 of rotation and the other, with spin, in the other way like was -90 of rotation). On the blue and green bases.... after I have edit the file adding the spin parameters (because the arc didn't rotate only with rotation values) all the tower's arcs of these two bases are invisible!! I post my map so you can test it and see... because my English isn't so good
Re: arc and rotation
Posted: Mon Jun 06, 2011 2:13 pm
by fox in the fog
I have tried also to rotate the arc with pyBZEdit... but nothing! And.. I tried also to re-add the arcs now are invisible in blue and green bases, but in vain
What should I do? (with a text editor)
Re: arc and rotation
Posted: Wed Jun 15, 2011 3:27 am
by hutty
by this post
http://my.bzflag.org/bb/viewtopic.php?f=66&t=17426
I assume you solved the problem... my question is ... how did you?
Re: arc and rotation
Posted: Wed Jun 15, 2011 9:25 am
by mahem1
I haven't play around with your map file.
But you rotated the arc 90 degrees.
So assuming the arc was symmetric it would't 'change'.
Maybe color one face a color then try rotation and see what happens.
You might want to specify more perimeters when you make arcs though.
Re: arc and rotation
Posted: Wed Jun 15, 2011 6:59 pm
by fox in the fog
Thank you mahem1 for the suggestions, done for make experience
Hutty, I used spin values