Map Problem

Questions and answers about the how and why of making maps.
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Bacon
Private First Class
Private First Class
Posts: 20
Joined: Mon May 04, 2009 3:30 pm

Map Problem

Post by Bacon » Fri Jul 22, 2011 8:06 am

I try and run this map as a private server just to test but it keeps giving me error:

Code: Select all

Last login: Fri Jul 22 02:03:37 on ttys000
gabe-lavails-macbook:~ Gabe$ /Users/Gabe/Desktop/Bzflag_Server/awesome.command ; exit;
using world size of "1600"
LIBCURL version:  libcurl/7.19.7 OpenSSL/0.9.8r zlib/1.2.3
/Users/Gabe/Desktop/testing.bzw: warning (line 69): unknown object parameter "position" - skipping
/Users/Gabe/Desktop/testing.bzw: error (line 70): missing "end" parameter
/Users/Gabe/Desktop/testing.bzw: error: world file failed to load.
base was not defined for Red Team
ERROR: A world was not specified
logout

[Process completed]
Naturally I went back to see what the problem was within my map file but I find nothing wrong. Here is my unfinished map:

Code: Select all

material
  name snw
  addtexture http://i632.photobucket.com/albums/uu43/komlin/sniper_wall.png
end

material
  name tp
  addtexture roof.png
end

material
  name exn
  addtexture caution.png
end

material
  name py
  addtexture http://i632.photobucket.com/albums/uu43/komlin/pyra_wall.png
end

material
  name pw
  addtexture http://i632.photobucket.com/albums/uu43/komlin/purple_wall.png
end

material
name bw
addtexture http://i632.photobucket.com/albums/uu43/komlin/blue_wall.png
end

material
name gw
addtexture http://i632.photobucket.com/albums/uu43/komlin/green_wall.png
end

material
name rw
addtexture http://i632.photobucket.com/albums/uu43/komlin/red_wall.png
end

weapon
name PurpleDeath
position 0 370 0
rotation 0
color 0
tilt 0
type SW
trigger oncap
eventteam 4
end

weapon
name RedDeath
position 370 0 0
rotation 0
color 0
tilt 0
type SW
trigger oncap
eventteam 1
end

weapon
name GreenDeath
position −370 0 0
rotation 0
color 0
tilt 0
type SW
trigger oncap
eventteam 2
end

weapon
name BlueDeath
position 0 -370 0
rotation 0
color 0
tilt 0
type SW
trigger oncap
eventteam 3
end

define PurpleBase
box
  name Purple
  position 0.000000 339.500000 0.000000
  size 0.500000 30.000000 1.600000
  rotation 90.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position 0.000000 339.500000 6.500000
  size 0.500000 30.000000 9.000000
  rotation 90.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position 30.000000 364.000000 6.500000
  size 0.500000 25.000000 9.000000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position -30.000000 364.000000 0.000000
  size 0.500000 25.000000 1.600000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position 0.000000 339.500000 20.000000
  size 0.500000 30.000000 10.000000
  rotation 90.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position -30.000000 364.000000 20.000000
  size 0.500000 25.000000 10.500000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position 30.000000 364.000000 20.000000
  size 0.500000 25.000000 10.500000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position 0.000000 364.000000 45.00000
  size 31.000000 26.000000 0.500000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref pw
end

meshbox
  name PurpleEnter
  position 0.000000 395.000000 45.00000
  size 30.000000 5.000000 .500000
  rotation 0.000000
  drivethrough
matref exn
end

meshbox
  name PurpleExit
  position -30.000000 394.500000 0.000000
  size 0.500000 5.500000 45.000000
  rotation 0.000000
  drivethrough
matref exn
end

meshbox
  name PurpleExit
  position 30.000000 394.500000 0.000000
  size 0.500000 5.500000 45.000000
  rotation 0.000000
  drivethrough
matref exn
end

box
  name Purple
  position -30.000000 364.000000 6.500000
  size 0.500000 25.000000 9.000000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position 30.000000 364.000000 0.000000
  size 0.500000 25.000000 1.600000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position 20.000000 339.500000 20.000000
  size 0.500000 10.000000 10.500000
  rotation 90.000000
top matref tp
bottom matref tp
outside matref pw
end

box
  name Purple
  position -20.000000 339.500000 20.000000
  size 0.500000 10.000000 10.500000
  rotation 90.000000
top matref tp
bottom matref tp
outside matref pw
end

meshpyr
  name Purple`2
  position 0.000000 369.000000 45.000000
  size 31.000000 31.000000 35.000000
  rotation 0.000000
  drivethrough
matref py
end

mesh
  name purplePlatformJ4
  position 0.000000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.000000 340.000000 15.000000
  vertex -30.000000 340.000000 15.000000
  vertex -30.000000 350.000000 15.000000
  vertex 30.000000 350.000000 15.000000
  face
    vertices 3 2 1 0
matref tp
  endface
  face
    vertices 0 1 2 3
drivethrough
matref tp
  endface
end

mesh
  name purplePlatformJva
  position 0.000000 0.000000 15.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.000000 340.000000 15.000000
  vertex -30.000000 340.000000 15.000000
  vertex -30.000000 350.000000 15.000000
  vertex 30.000000 350.000000 15.000000
  face
    vertices 3 2 1 0
matref tp
  endface
  face
    vertices 0 1 2 3
matref tp
drivethrough
  endface
end

mesh
  name purplePlatformJrwe
  position 0.000000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.000000 340.000000 15.000000
  vertex 20.000000 340.000000 15.000000
  vertex 20.000000 389.000000 15.000000
  vertex 30.000000 389.000000 15.000000
  face
    vertices 3 2 1 0
matref tp
  endface
  face
    vertices 0 1 2 3
matref tp
drivethrough
  endface
end

mesh
  name PurplePlatformJ
  position -50.000000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.000000 340.000000 15.000000
  vertex 20.000000 340.000000 15.000000
  vertex 20.000000 389.000000 15.000000
  vertex 30.000000 389.000000 15.000000
  face
    vertices 3 2 1 0
matref tp
  endface
  face
    vertices 0 1 2 3
matref tp
drivethrough
  endface
end

mesh
  name PurplePlatformJ
  position -50.000000 0.000000 15.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.000000 340.000000 15.000000
  vertex 20.000000 340.000000 15.000000
  vertex 20.000000 389.000000 15.000000
  vertex 30.000000 389.000000 15.000000
  face
    vertices 3 2 1 0
matref tp
  endface
  face
    vertices 0 1 2 3
matref tp
drivethrough
  endface
end

mesh
  name PurplePlatformJ
  position 0.000000 0.000000 15.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.000000 340.000000 15.000000
  vertex 20.000000 340.000000 15.000000
  vertex 20.000000 389.000000 15.000000
  vertex 30.000000 389.000000 15.000000
  face
    vertices 3 2 1 0
matref tp
  endface
  face
    vertices 0 1 2 3
matref tp
drivethrough
  endface
end

mesh
  name PurpleSniperWallB
  position -60.900002 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 1.600000
  vertex 30.400000 389.000000 7.000000
  vertex 30.400000 339.000000 7.000000
  vertex 30.400000 339.000000 1.600000
  face
    vertices 3 2 1 0
matref snw
  endface
  face
    vertices 0 1 2 3
matref snw
shootthrough
  endface
end

mesh
  name PurpleSniperWallB
  position 0.100000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 1.600000
  vertex 30.400000 389.000000 7.000000
  vertex 30.400000 339.000000 7.000000
  vertex 30.400000 339.000000 1.600000
  face
    vertices 0 1 2 3
matref snw
  endface
  face
    vertices 3 2 1 0
matref snw
shootthrough
  endface
end

mesh
  name PurpleSniperWallB
  position 0.000000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.500000 339.000000 1.600000
  vertex 30.500000 339.000000 7.000000
  vertex -30.500000 339.000000 7.000000
  vertex -30.500000 339.000000 1.600000
  face
    vertices 0 1 2 3
matref snw
  endface
  face
    vertices 3 2 1 0
matref snw
 shootthrough
  endface
end

mesh
  name PurpleSniperWallMleft
  position 0.100000 0.000000 13.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 1.600000
  vertex 30.400000 389.000000 7.000000
  vertex 30.400000 339.000000 7.000000
  vertex 30.400000 339.000000 1.600000
  face
    vertices 0 1 2 3
shootthrough
matref snw
  endface
  face
    vertices 3 2 1 0
matref snw
shootthrough
  endface
end

mesh
  name PurpleSniperWallMfront
  position 0.000000 0.000000 13.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.500000 339.000000 1.600000
  vertex 30.500000 339.000000 7.000000
  vertex -30.500000 339.000000 7.000000
  vertex -30.500000 339.000000 1.600000
  face
    vertices 0 1 2 3
shootthrough
matref snw
  endface
  face
    vertices 3 2 1 0
matref snw
shootthrough
  endface
end

mesh
  name PurpleSniperWallMright
  position -60.900002 0.000000 13.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 1.600000
  vertex 30.400000 389.000000 7.000000
  vertex 30.400000 339.000000 7.000000
  vertex 30.400000 339.000000 1.600000
  face
    vertices 3 2 1 0
matref snw
shootthrough
  endface
  face
    vertices 0 1 2 3
matref snw
shootthrough
  endface
end

mesh
  name PurpleSniperWallT
  position -60.900002 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 30.000000
  vertex 30.400000 389.000000 45.000000
  vertex 30.400000 339.000000 45.000000
  vertex 30.400000 339.000000 30.000000
  face
    vertices 3 2 1 0
passable
matref snw
  endface
  face
    vertices 0 1 2 3
matref snw
passable
  endface
end

mesh
  name PurpleSniperWallT
  position 0.000000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.500000 339.000000 30.000000
  vertex 30.500000 339.000000 45.000000
  vertex -30.500000 339.000000 45.000000
  vertex -30.500000 339.000000 30.000000
  face
    vertices 0 1 2 3
passable
matref snw
  endface
  face
    vertices 3 2 1 0
matref snw
passable
  endface
end

mesh
  name PurpleSniperWallTleft
  position 0.100000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 30.000000
  vertex 30.400000 389.000000 45.000000
  vertex 30.400000 339.000000 45.000000
  vertex 30.400000 339.000000 30.000000
  face
    vertices 0 1 2 3
passable
matref snw
  endface
  face
    vertices 3 2 1 0
matref snw
passable
  endface
end
enddef

define BlueBase
  box
    name Blue
    position 0.000000 -339.500000 6.500000
    size 0.500000 30.000000 9.000000
    rotation 90.000000
top matref tp
bottom matref tp
outside matref bw
  end

  box
    name Blue
    position 0.000000 -339.500000 0.000000
    size 0.500000 30.000000 1.600000
    rotation 90.000000
top matref tp
bottom matref tp
outside matref bw
  end

  box
    name Blue
    position 30.000000 -364.000000 0.000000
    size 0.500000 25.000000 1.600000
    rotation 0.000000
top matref tp
bottom matref tp
outside matref bw
  end

  box
    name Blue
    position -30.000000 -364.000000 0.000000
    size 0.500000 25.000000 1.600000
    rotation 0.000000
top matref tp
bottom matref tp
outside matref bw
  end

  box
    name Blue
    position -30.000000 -364.000000 6.500000
    size 0.500000 25.000000 9.000000
    rotation 0.000000
top matref tp
bottom matref tp
outside matref bw
  end

  box
    name Blue
    position 30.000000 -364.000000 6.500000
    size 0.500000 25.000000 9.000000
    rotation 0.000000
top matref tp
bottom matref tp
outside matref bw
  end

  meshbox
    name BlueExit
    position 30.000000 -394.500000 0.000000
    size 0.500000 5.500000 45.000000
    rotation 0.000000
    drivethrough
matref exn
  end

  meshbox
    name BlueExit
    position -30.000000 -394.500000 0.000000
    size 0.500000 5.500000 45.000000
    rotation 0.000000
    drivethrough
matref exn
  end

  box
    name Blue
    position -30.000000 -364.000000 20.000000
    size 0.500000 25.000000 10.500000
    rotation 0.000000
top matref tp
bottom matref tp
outside matref bw
  end

  box
    name Blue
    position 0.000000 -339.500000 20.000000
    size 0.500000 30.000000 10.000000
    rotation 90.000000
top matref tp
bottom matref tp
outside matref bw
  end

  box
    name Blue
    position 30.000000 -364.000000 20.000000
    size 0.500000 25.000000 10.500000
    rotation 0.000000
top matref tp
bottom matref tp
outside matref bw
  end

  meshbox
    name BlueEnter
    position 0.000000 -395.000000 45.000000
    size 30.000000 5.000000 0.500000
    rotation 0.000000
    drivethrough
matref exn
  end

  box
    name Blue
    position 0.000000 -364.000000 45.000000
    size 31.000000 26.000000 0.500000
    rotation 0.000000
top matref tp
bottom matref tp
outside matref bw
  end

  box
    name Blue
    position 20.000000 -339.500000 20.000000
    size 0.500000 10.000000 10.500000
    rotation 90.000000
top matref tp
bottom matref tp
outside matref bw
  end

  box
    name Blue
    position -20.000000 -339.500000 20.000000
    size 0.500000 10.000000 10.500000
    rotation 90.000000
top matref tp
bottom matref tp
outside matref bw
  end

  meshpyr
    name Blue
    position 0.000000 -369.000000 45.000000
    size 31.000000 31.000000 35.000000
    rotation 0.000000
    drivethrough
matref py
  end

  mesh
    name BluePlatformJ
    position 0.000000 -729.000000 15.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.000000 340.000000 15.000000
    vertex 20.000000 340.000000 15.000000
    vertex 20.000000 389.000000 15.000000
    vertex 30.000000 389.000000 15.000000
    face
      vertices 3 2 1 0
matref tp
    endface
    face
      vertices 0 1 2 3
matref tp
drivethrough
    endface
  end

  mesh
    name BluePlatformJ
    position -50.000000 -729.000000 15.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.000000 340.000000 15.000000
    vertex 20.000000 340.000000 15.000000
    vertex 20.000000 389.000000 15.000000
    vertex 30.000000 389.000000 15.000000
    face
      vertices 3 2 1 0
matref tp
    endface
    face
      vertices 0 1 2 3
matref tp
drivethrough
    endface
  end

  mesh
    name BluePlatformJ
    position 0.000000 -689.000000 15.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.000000 340.000000 15.000000
    vertex -30.000000 340.000000 15.000000
    vertex -30.000000 350.000000 15.000000
    vertex 30.000000 350.000000 15.000000
    face
      vertices 3 2 1 0
matref tp
    endface
    face
      vertices 0 1 2 3
matref tp
drivethrough
    endface
  end

  mesh
    name BluePlatformJ
    position -50.000000 -729.000000 0.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.000000 340.000000 15.000000
    vertex 20.000000 340.000000 15.000000
    vertex 20.000000 389.000000 15.000000
    vertex 30.000000 389.000000 15.000000
    face
      vertices 3 2 1 0
matref tp
    endface
    face
      vertices 0 1 2 3
matref tp
drivethrough
    endface
  end

  mesh
    name BluePlatformJ
    position 0.000000 -729.000000 0.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.000000 340.000000 15.000000
    vertex 20.000000 340.000000 15.000000
    vertex 20.000000 389.000000 15.000000
    vertex 30.000000 389.000000 15.000000
    face
      vertices 3 2 1 0
matref tp
    endface
    face
      vertices 0 1 2 3
matref tp
drivethrough
    endface
  end

  mesh
    name BluePlatformJ
    position 0.000000 -689.000000 0.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.000000 340.000000 15.000000
    vertex -30.000000 340.000000 15.000000
    vertex -30.000000 350.000000 15.000000
    vertex 30.000000 350.000000 15.000000
    face
      vertices 3 2 1 0
matref tp
    endface
    face
      vertices 0 1 2 3
matref tp
drivethrough
    endface
  end

  mesh
    name BlueSniperWallB
    position 0.000000 -678.000000 0.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.500000 339.000000 1.600000
    vertex 30.500000 339.000000 7.000000
    vertex -30.500000 339.000000 7.000000
    vertex -30.500000 339.000000 1.600000
    face
      vertices 3 2 1 0
matref snw
    endface
    face
      vertices 0 1 2 3
matref snw
shootthrough
    endface
  end

  mesh
    name BlueSniperWallB
    position -60.900002 -728.000000 0.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.400000 389.000000 1.600000
    vertex 30.400000 389.000000 7.000000
    vertex 30.400000 339.000000 7.000000
    vertex 30.400000 339.000000 1.600000
    face
      vertices 3 2 1 0
matref snw
    endface
    face
      vertices 0 1 2 3
matref snw
shootthrough
    endface
  end

  mesh
    name BlueSniperWallB
    position 0.000000 -728.000000 0.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.400000 389.000000 1.600000
    vertex 30.400000 389.000000 7.000000
    vertex 30.400000 339.000000 7.000000
    vertex 30.400000 339.000000 1.600000
    face
      vertices 0 1 2 3
matref snw
    endface
    face
      vertices 3 2 1 0
matref snw
shootthrough
    endface
  end

  mesh
    name BlueSniperWallM
    position 0.000000 -678.000000 13.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.500000 339.000000 1.600000
    vertex 30.500000 339.000000 7.000000
    vertex -30.500000 339.000000 7.000000
    vertex -30.500000 339.000000 1.600000
    face
      vertices 3 2 1 0
matref snw
shootthrough
    endface
    face
      vertices 0 1 2 3
matref snw
shootthrough
    endface
  end

  mesh
    name BlueSniperWallM2
    position 0.000000 -728.000000 13.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.400000 389.000000 1.600000
    vertex 30.400000 389.000000 7.000000
    vertex 30.400000 339.000000 7.000000
    vertex 30.400000 339.000000 1.600000
    face
      vertices 0 1 2 3
matref snw
shootthrough
    endface
    face
      vertices 3 2 1 0
matref snw
shootthrough
    endface
  end

  mesh
    name BlueSniperWallM3
    position -60.900002 -728.000000 13.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.400000 389.000000 1.600000
    vertex 30.400000 389.000000 7.000000
    vertex 30.400000 339.000000 7.000000
    vertex 30.400000 339.000000 1.600000
    face
      vertices 3 2 1 0
matref snw
shootthrough
    endface
    face
      vertices 0 1 2 3
matref snw
shootthrough
    endface
  end

  mesh
    name BlueSniperWallT2
    position 0.000000 -678.000000 0.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.500000 339.000000 30.000000
    vertex 30.500000 339.000000 45.000000
    vertex -30.500000 339.000000 45.000000
    vertex -30.500000 339.000000 30.000000
    face
      vertices 3 2 1 0
matref snw
passable
    endface
    face
      vertices 0 1 2 3
matref snw
passable
    endface
  end

  mesh
    name BlueSniperWallT3
    position -60.900002 -728.000000 0.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.400000 389.000000 30.000000
    vertex 30.400000 389.000000 45.000000
    vertex 30.400000 339.000000 45.000000
    vertex 30.400000 339.000000 30.000000
    face
      vertices 3 2 1 0
matref snw
passable
    endface
    face
      vertices 0 1 2 3
matref snw
passable
    endface
  end

  mesh
    name BlueSniperWallT
    position 0.100000 -728.000000 0.000000
    size 1.000000 1.000000 1.000000
    rotation 0.000000

    vertex 30.400000 389.000000 30.000000
    vertex 30.400000 389.000000 45.000000
    vertex 30.400000 339.000000 45.000000
    vertex 30.400000 339.000000 30.000000
    face
      vertices 0 1 2 3
matref snw
passable
    endface
    face
      vertices 3 2 1 0
matref snw
passable
    endface
  end

enddef

define GreenBase
box
  name Green
  position 0.000000 339.500000 0.000000
  size 0.500000 30.000000 1.600000
  rotation 90.000000
top matref tp
bottom matref tp
outside matref gw
end

box
  name Green
  position 0.000000 339.500000 6.500000
  size 0.500000 30.000000 9.000000
  rotation 90.000000
top matref tp
bottom matref tp
outside matref gw
end

box
  name Green
  position 30.000000 364.000000 6.500000
  size 0.500000 25.000000 9.000000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref gw
end

box
  name Green
  position -30.000000 364.000000 0.000000
  size 0.500000 25.000000 1.600000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref gw
end

box
  name Green
  position 0.000000 339.500000 20.000000
  size 0.500000 30.000000 10.000000
  rotation 90.000000
top matref tp
bottom matref tp
outside matref gw
end

box
  name Green
  position -30.000000 364.000000 20.000000
  size 0.500000 25.000000 10.500000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref gw
end

box
  name Green
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  size 0.500000 25.000000 10.500000
  rotation 0.000000
top matref tp
bottom matref tp
outside matref gw
end

box
  name Green
  position 0.000000 364.000000 45.00000
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  rotation 0.000000
top matref tp
bottom matref tp
outside matref gw
end

meshbox
  name GreenEnter
  position 0.000000 395.000000 45.00000
  size 30.000000 5.000000 .500000
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  drivethrough
matref exn
end

meshbox
  name GreenExit
  position -30.000000 394.500000 0.000000
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  rotation 0.000000
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matref exn
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meshbox
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end

box
  name Green
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bottom matref tp
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end

box
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bottom matref tp
outside matref gw
end

box
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  rotation 90.000000
top matref tp
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outside matref gw
end

box
  name Green
  position -20.000000 339.500000 20.000000
  size 0.500000 10.000000 10.500000
  rotation 90.000000
top matref tp
bottom matref tp
outside matref gw
end

meshpyr
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  position 0.000000 369.000000 45.000000
  size 31.000000 31.000000 35.000000
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matref py
end

mesh
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mesh
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end

mesh
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    vertices 3 2 1 0
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    vertices 0 1 2 3
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drivethrough
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end

mesh
  name GreenPlatformJ
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  size 1.000000 1.000000 1.000000
  rotation 0.000000

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end

mesh
  name GreenPlatformJ
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  rotation 0.000000

  vertex 30.000000 340.000000 15.000000
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end

mesh
  name GreenPlatformJ
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end

mesh
  name GreenSniperWallB
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  size 1.000000 1.000000 1.000000
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  vertex 30.400000 389.000000 1.600000
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mesh
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mesh
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end

mesh
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  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 1.600000
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    vertices 3 2 1 0
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end

mesh
  name GreenSniperWallMfront
  position 0.000000 0.000000 13.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.500000 339.000000 1.600000
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matref snw
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    vertices 3 2 1 0
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  endface
end

mesh
  name GreenSniperWallMright
  position -60.900002 0.000000 13.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 1.600000
  vertex 30.400000 389.000000 7.000000
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mesh
  name GreenSniperWallT
  position -60.900002 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 30.000000
  vertex 30.400000 389.000000 45.000000
  vertex 30.400000 339.000000 45.000000
  vertex 30.400000 339.000000 30.000000
  face
    vertices 3 2 1 0
passable
matref snw
  endface
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    vertices 0 1 2 3
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passable
  endface
end

mesh
  name GreenSniperWallT
  position 0.000000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.500000 339.000000 30.000000
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end

mesh
  name GreenSniperWallTleft
  position 0.100000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000

  vertex 30.400000 389.000000 30.000000
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  vertex 30.400000 339.000000 45.000000
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    vertices 0 1 2 3
passable
matref snw
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end
enddef

group PurpleBase
  name BZGroup_1
  position 0.000000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000
end

group BlueBase
  name BZGroup_2
  position 0.000000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 0.000000
end

group GreenBase
  name BZGroup_3
  position 0.000000 0.000000 0.000000
  size 1.000000 1.000000 1.000000
  rotation 90.000000
end
candy on me head n.n

Bacon
Private First Class
Private First Class
Posts: 20
Joined: Mon May 04, 2009 3:30 pm

Re: Map Problem

Post by Bacon » Fri Jul 22, 2011 8:22 am

Oh, fixed it. Sorry!
candy on me head n.n

User avatar
SkillDude
Private First Class
Private First Class
Posts: 336
Joined: Sun Apr 01, 2007 4:50 pm
Location: United States

Re: Map Problem

Post by SkillDude » Fri Jul 22, 2011 8:23 am

While you have groups that make up various bases with boxes, you do not have actual 'base' objects.

Include / replace boxes with base objects in order for bzfs to recognize your bases in CTF mode. Base map syntax can be found in the docs and in the wiki at http://wiki.bzflag.org/Base. Let us know if you have any other problems.

(I see I was a tad too late...Usually the forums say something if someone posts something new...)

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