Is it possible to make textures that change when it becomes 'night time' on a map?
So far the only thing that changes is lighting.
I guess one way is to have basically a timed 'slideshow' of textures on every surface, but the timing might be a bit tricky, would be better if it ran off server time that positions the 'sun' in the 'sky'.
Night textures
- Agent West
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Night textures
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- Agent West
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Re: Night textures
It'll still have to get timed manually though, right?
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- Agent West
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- optic delusion
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Re: Night textures
I think this is definitely possible with ridiculously long timing (period) of an alpha channel sequence in a pair of dynamic colors. Similar to the MoFo billboards.
However, clients determine the day/night time, not servers, so you never know when the player's client will be in day or night.
Now.. If you also used dyncols on a sky dome....
However, clients determine the day/night time, not servers, so you never know when the player's client will be in day or night.
Now.. If you also used dyncols on a sky dome....
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: Night textures
These two options exist for bzfs. Paired up with a proper _latitude/_longitude setting, wouldn't they allow that to work?Optic Delusion wrote:However, clients determine the day/night time, not servers, so you never know when the player's client will be in day or night.
Code: Select all
-synctime: synchronize time of day on all clients
-synclocation: synchronize latitude and longitude on all clients
Re: Night textures
But couldn't the client then change their "time of day" using '+/-" defeating the -synctime ?
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- optic delusion
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Re: Night textures
in my experience, I've never gotten -synctime to work. I even tried tricks that I saw Trepan use, (when I used /saveworld on his maps), like -synctime 7777.
-synclocation is new to me. Is it new to 2.4 ? I always set -latitude and -longitude.
If someone does get this to work, I'd be interested to know the trick that i couldn't figure out. Maybe it was just that I missed -synclocation.
-synclocation is new to me. Is it new to 2.4 ? I always set -latitude and -longitude.
If someone does get this to work, I'd be interested to know the trick that i couldn't figure out. Maybe it was just that I missed -synclocation.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: Night textures
From what I understand, when the server has -synctime, the client cannot control the time of day.joevano wrote:But couldn't the client then change their "time of day" using '+/-" defeating the -synctime ?