Testing map

Questions and answers about the how and why of making maps.
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Sniper752
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Testing map

Post by Sniper752 » Fri May 25, 2012 5:12 pm

So I am making a map in iBZEdit and want to test it, though the "test map" feature doesn't work
I have looked up everything about starting a server (on Mac) and can't understand (most of) it
I think the easiest way for me to test this is to go into the client, join game>start server, then change the map. Problem is, i don't know where to put my map file so that it will give me the option. Can someone explain?
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blast
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Re: Testing map

Post by blast » Fri May 25, 2012 5:46 pm

Run 'bzfs' manually. We include the 'bzfs' binary within the .app. Right click on the BZFlag app, and choose "Show package contents" or something like that. From there, you'll be able to locate the 'bzfs' binary, and you can drag that into a terminal. It will write out the full path the bzfs that way. After that, you just have to pass the right options to bzfs, such as -world.
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Re: Testing map

Post by Sniper752 » Fri May 25, 2012 5:49 pm

ok, that makes a little more sense... so, in terminal, i type in "-world Map-path.bzw" ? and how do i specify the path
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Re: Testing map

Post by joevano » Fri May 25, 2012 6:35 pm

By reading blast007s post... and adding something like '-world /path/to/my/test.bzw' to the end of it
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Re: Testing map

Post by Sniper752 » Fri May 25, 2012 7:31 pm

tried, didnt do anything, just moved the text cursor to the next line... and the whole config file thing that I was reading about earlier is just plain confusing. Is there not a graphical interface for BZFS? if not there should be, just something simple. this website makes is sound like it does exist, though i couldn't find it: http://code.google.com/p/bzflag-server- ... Quickstart
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Re: Testing map

Post by blast » Fri May 25, 2012 7:49 pm

Sniper752 wrote:tried, didnt do anything, just moved the text cursor to the next line
That means the server was running. Join 127.0.0.1:5154 and tada, your map appears. Turn on debug output if actually want to see the server tell you something.
Sniper752 wrote:and the whole config file thing that I was reading about earlier is just plain confusing.
Take time to learn, then.
Sniper752 wrote:Is there not a graphical interface for BZFS?
Not really, no.
Sniper752 wrote:if not there should be, just something simple.
Feel free to work on one of the partially done ones in our SVN tree.
Sniper752 wrote:this website makes is sound like it does exist, though i couldn't find it: http://code.google.com/p/bzflag-server- ... Quickstart
That's not something we are part of.
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Re: Testing map

Post by Sniper752 » Sat May 26, 2012 3:29 am

haha, thanks! will try tomorrow. right now I'm off to bed ;) zzz
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