All my walls are belong to broken.

Questions and answers about the how and why of making maps.
Post Reply
User avatar
OO7
Private First Class
Private First Class
Posts: 113
Joined: Fri Aug 26, 2005 6:45 pm
Location: <classified>
Contact:

All my walls are belong to broken.

Post by OO7 »

So, brief intro..

I use SketchUp to make the maps. Since they are big enough that Wings crashes, I use modeltool.

All my walls seem to do one of the following:
A) Stop tank movement. Instead of sliding along the surface like on your normal boxes, etc, your movement stops. However, if you travel away from the wall, you are no longer stuck.
B) Suck you into the shape. The walls pull you inside of them, and since Sketchup only builds faces, lines, points, etc, you end up in unused space. I don't want tanks/flags there.
C) Sometimes, you hit it, you stick to it.. but I think that may just be stray lines built by SketchUp.

Ideas? I need a way to prevent the walls from behaving thusly, and to keep tanks/flags from spawning inside what are technically buildings.

~OO7
User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5193
Joined: Fri Dec 13, 2002 4:11 am
Location: https://github.com/OmniTanks
Contact:

Re: All my walls are belong to broken.

Post by JeffM »

Your mesh probably has ether double sides faces or you forgot to add inside/outside points manually if they are concave
ImageJeffM
User avatar
OO7
Private First Class
Private First Class
Posts: 113
Joined: Fri Aug 26, 2005 6:45 pm
Location: <classified>
Contact:

Re: All my walls are belong to broken.

Post by OO7 »

Well, oddly enough..

After an hour of changing faces around, it worked. Thanks!
Post Reply