Does anyone know why I am having lighting issues with a custom mesh, scaled larger? A tank shot fired lengthwise across the top or side of the scaled mesh will not be reflected correctly - only on the corners. I have noticed that the problem is not apparent with object (face) sizes <= 10 m.
Attached is a simple, scaled cube mesh I have created that has this problem (note that I have offset the vertex indices by 1 because of my 3D modeler's output format - this is not the problem).
Please help!
Lighting issue with scaled meshes
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Lighting issue with scaled meshes
- Attachments
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- Box.bzw
- Simple box mesh with scaling
- (826 Bytes) Downloaded 366 times
You can improve your situation by making your own
tessellation. If you have a really large face for which
you wish to improve the lighting, you can break it
into smaller faces in the map.
Improved lighting may be available in future client
releases. A protocol change is not required to make
this modification.
tessellation. If you have a really large face for which
you wish to improve the lighting, you can break it
into smaller faces in the map.
Improved lighting may be available in future client
releases. A protocol change is not required to make
this modification.