Lighting issue with scaled meshes
Posted: Mon Jan 31, 2005 3:30 am
Does anyone know why I am having lighting issues with a custom mesh, scaled larger? A tank shot fired lengthwise across the top or side of the scaled mesh will not be reflected correctly - only on the corners. I have noticed that the problem is not apparent with object (face) sizes <= 10 m.
Attached is a simple, scaled cube mesh I have created that has this problem (note that I have offset the vertex indices by 1 because of my 3D modeler's output format - this is not the problem).
Please help!
Attached is a simple, scaled cube mesh I have created that has this problem (note that I have offset the vertex indices by 1 because of my 3D modeler's output format - this is not the problem).
Please help!