Tele Trouble
- RPG
- Lieutenant, Junior Grade
- Posts: 2015
- Joined: Fri Sep 17, 2004 2:37 am
- Location: Chicago, Illinois
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Tele Trouble
In my map, I have a few teleporters. They havn't changed since the 1.10.8 version of the map. However, now in 2.0, when I approach a tele and try to go through it, I just hit the teleporter and stop. I go full-force forward but don't get anywhere. The screen is pitch-yellow. To get through the tele, I have to jump just before I hit it and BAM I go through. This happens to many of my teleporters. Even with tiny it happens. Is there a way to fix this it's really annoying.
possibly whats happening is your tele is partiallyRPG wrote:There's a new linking system?
inside a box..either resting on it or too close to a box...
remember if a platform is 100 units up and is 1 unit thick
the tele must be 101 units up...
also it may also be that that with the new transparency
option that if the tele is doing the above it doesnt
understand it....dw had a map that had this i move the
tele just a hair and it worked fine....
also with the new tele style the label need to be exactly
correct....
IE....
teleporter /blah
xyz
.
.
end
link
from /blah:b
to /blah:f
end
the b = back the f=front
for some reason it dont always like the "/"
so you have to remove it...
at least so far thats what i see
Last edited by sid6.7 on Sat Feb 05, 2005 7:36 pm, edited 2 times in total.