I've noticed something kinda odd.
Whe I try to use the "spin" property on an object, such as an arc, I have to set the "position" of the object to 0 0 0 and "shift" it to where I want it. If I try to spin the object in place, massive and interesting lossage occurs, possibly including complete relocation of the object, sometimes to a negative
z.
Also, as a matter of perverse principle, I tend to find the "x,y,z" coordinates of the spin switched around in unpredictable ways, such as "-y,x,z" and other such fun.
Is this an error of mine, or is it a bug?
Spin property plotting global domination
- QuantumBeep
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