ok here is loumans drive through floor for some reason it will not run in a map im making, dont worry about the sizes of the boxes unless that is the problem, i've tried just running the objects by them selves in a map still didn't work
group drive
shift -250 -100 5
scale 50 50 1
end
group drive
shift -250 100 5
scale 50 50 1
end
group drive
shift -250 100 5
scale 50 50 1
end
group drive
shift 250 100 5
scale 50 50 1
end
group drive
shift -100 -250 5
scale 50 50 1
end
group drive
shift 100 -250 5
scale 50 50 1
end
group drive
shift -100 250 5
scale 50 50 1
end
group drive
shift 100 250 5
scale 50 50 1
end
define drive
mesh
vertex -0.500000 0.500000 0.000000
vertex 0.500000 0.500000 0.000000
vertex 0.500000 -0.500000 0.000000
vertex -0.500000 -0.500000 0.000000
vertex -0.500000 -0.500000 1.000000
vertex -0.500000 0.500000 1.000000
vertex 0.500000 0.500000 1.000000
vertex 0.500000 -0.500000 1.000000
normal 0.000000 0.000000 -1.000000
normal -1.000000 0.000000 0.000000
normal 0.000000 1.000000 0.000000
normal 1.000000 0.000000 0.000000
normal 0.000000 -1.000000 0.000000
normal 0.000000 0.000000 1.000000
face
vertices 0 1 2 3
normals 0 0 0 0
drivethrough
endface
face
vertices 4 5 0 3
normals 1 1 1 1
endface
face
vertices 5 6 1 0
normals 2 2 2 2
endface
face
vertices 2 1 6 7
normals 3 3 3 3
endface
face
vertices 3 2 7 4
normals 4 4 4 4
endface
face
vertices 4 7 6 5
normals 5 5 5 5
endface
end
enddef
mesh drive through floor
mesh drive through floor
MONKEYPANTS.COM
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
I found it - you should scale your objects before you shift them:
define drive
mesh
vertex -0.500000 0.500000 0.000000
vertex 0.500000 0.500000 0.000000
vertex 0.500000 -0.500000 0.000000
vertex -0.500000 -0.500000 0.000000
vertex -0.500000 -0.500000 1.000000
vertex -0.500000 0.500000 1.000000
vertex 0.500000 0.500000 1.000000
vertex 0.500000 -0.500000 1.000000
normal 0.000000 0.000000 -1.000000
normal -1.000000 0.000000 0.000000
normal 0.000000 1.000000 0.000000
normal 1.000000 0.000000 0.000000
normal 0.000000 -1.000000 0.000000
normal 0.000000 0.000000 1.000000
face
vertices 0 1 2 3
normals 0 0 0 0
drivethrough
endface
face
vertices 4 5 0 3
normals 1 1 1 1
endface
face
vertices 5 6 1 0
normals 2 2 2 2
endface
face
vertices 2 1 6 7
normals 3 3 3 3
endface
face
vertices 3 2 7 4
normals 4 4 4 4
endface
face
vertices 4 7 6 5
normals 5 5 5 5
endface
end
enddef
group drive
scale 50 50 1
shift -250 100 5
end
group drive
scale 50 50 1
shift -250 100 5
end
group drive
scale 50 50 1
shift 250 100 5
end
group drive
scale 50 50 1
shift -100 -250 5
end
group drive
scale 50 50 1
shift 100 -250 5
end
group drive
scale 50 50 1
shift -100 250 5
end
group drive
scale 50 50 1
shift 100 250 5
end
define drive
mesh
vertex -0.500000 0.500000 0.000000
vertex 0.500000 0.500000 0.000000
vertex 0.500000 -0.500000 0.000000
vertex -0.500000 -0.500000 0.000000
vertex -0.500000 -0.500000 1.000000
vertex -0.500000 0.500000 1.000000
vertex 0.500000 0.500000 1.000000
vertex 0.500000 -0.500000 1.000000
normal 0.000000 0.000000 -1.000000
normal -1.000000 0.000000 0.000000
normal 0.000000 1.000000 0.000000
normal 1.000000 0.000000 0.000000
normal 0.000000 -1.000000 0.000000
normal 0.000000 0.000000 1.000000
face
vertices 0 1 2 3
normals 0 0 0 0
drivethrough
endface
face
vertices 4 5 0 3
normals 1 1 1 1
endface
face
vertices 5 6 1 0
normals 2 2 2 2
endface
face
vertices 2 1 6 7
normals 3 3 3 3
endface
face
vertices 3 2 7 4
normals 4 4 4 4
endface
face
vertices 4 7 6 5
normals 5 5 5 5
endface
end
enddef
group drive
scale 50 50 1
shift -250 100 5
end
group drive
scale 50 50 1
shift -250 100 5
end
group drive
scale 50 50 1
shift 250 100 5
end
group drive
scale 50 50 1
shift -100 -250 5
end
group drive
scale 50 50 1
shift 100 -250 5
end
group drive
scale 50 50 1
shift -100 250 5
end
group drive
scale 50 50 1
shift 100 250 5
end