2 questions

Questions and answers about the how and why of making maps.
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^nightmare^
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2 questions

Post by ^nightmare^ »

im working on my 1st material map (yay) and i wanted a picture to stretch out, instead of repeating itself like a tile, how?


question #2
how would one go about putting settings on their map? not on a server, but on the map.
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ducatiwannabe
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Post by ducatiwannabe »

IN the bzw file you use this (example from gomoractf.bzw, my map which is running at dtremenak.bakadigital.com:6002)

Code: Select all

options
-set _skyColor blue
-set _wingsJumpCount 5
-set _explodeTime 5
-set _rejoinTime 15
-autoTeam
-sl GM 30 -sl L 30 -sl SW 30 -sl G 10
-c
-j
+r
-ms 5
-mp 0,4,4,4,4,4
-srvmsg "Keep it clean and fun! No cheating, rejoining, or teamkilling! Thanks!
-srvmsg "Map: Gomara CTF by ducatiwannabe [4 team CTF]
-st 5
-sw 1
+f good{2} +f CB +f LT +f RT +f FO +f RO +f M +f B +f JM +f WA +f NJ +f TR +f BY +f RC  
end
You put the options at the start of the bzw file. (Top)
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^nightmare^
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Post by ^nightmare^ »

ok ty :)

now what about the stretching of the png images on objects?
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ducatiwannabe
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Post by ducatiwannabe »

I don't know :)
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ClayOgre
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try textureMatrix

Post by ClayOgre »

Use textureMatrix with the scale option, I think you probably want fixedscale (I am still playing with this myself), but it appears that you specify how large in x and y you want your picture to be. You may have to play with the values to get it to cover a whole object face.
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