game room

Questions and answers about the how and why of making maps.
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^nightmare^
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game room

Post by ^nightmare^ »

im making a map thats supposed to be a game room. all i have in it though is an air hockey table. anyone know what else i can put in it?
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spldart
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Post by spldart »

One of these days I need to finish my air hockey table map :(
1) Foosball table
2) Pool table
3) Arcade game
4) Soft drink fountain
5) Ping Pong table
etc
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-Aristotle-
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ClayOgre
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depends on the age group

Post by ClayOgre »

Now I am not a drinker, but there are those who might thing a wet bar would be needed. Mebbe a chess board (which would make a good map idea all by itself, especially if you based it on 3D chess), checkers? Darts? Shuffleboard? (hey, it could happen).
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^nightmare^
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Post by ^nightmare^ »

hmm, i dont think i can get real detailed, after all, its just my first map w/ material in it. i dont know, i might...
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ClayOgre
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ideas...

Post by ClayOgre »

okay, chessboard..just make group of two meshboxes, side by each,each uses the same texture, probably tetra, but one of them, you have the colors changed so it is black (or just darker or alternatively clear...that would be cool, a white/clear chessboard, some pieces would appear to float on thin air). Using the group function with shift, make a row of those that is 8 boxes long. Make a nested group with that group and repeat it with shift in the other direction so you got a 64 box checkerboard. If you did checkers, which would be simplest, just put appropriate colored arcs on some random squares. Yes, chesspieces would be more complex. Pawns and Rooks would most likely be simplest, kings, queens and bishops would present somewhat more difficulty (different combinations of arcs and spheres), and knights....well, you might hafta do somthing in wings for those. Chess pieces would be really cool, though, you could have world weapons shooting out of their eyes, or something.

A dartboard could be made with different colored arcs, shifted and spun into a radial "checkerboard" pattern. Darts would be a combination of various sized arcs, with some tetra vanes. Place them randomly on the board. Once you have that, then spin the whole thing around the y or x axis to get it vertical, then shift it up on the z axis, finally shift it again in y/x to put it on the "wall" of your game room wherever you want.

A wet bar? Make a meshbox table and put upside down cones "embedded" in it for cups. If you wanted to get a bit fancy, you could have one cone inside another with two different alpha channel (transparency) settings so as to have "glasses" with "liquid" inside them. Maybe use a texture matrix on the inside glass so the "liquid" appears to swirl around.
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Post by trepan »

ClayOgre: you should teach yourself to use a 3D modeller.
I'm guessing that you'll have a knack for it once you invest
a couple of hours to learn the basics.

Some free ones (Windows, Linux, MacOSX):
http://www.wings3d.com (easy to learn, easier to use for basic modelling)
http://www.blender3d.org (harder to learn, feature rich)

There's also Anim8or, which I haven't used (Windows only).
http://www.anim8or.com
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