Wings3D Plugin Does Not Face Sides The Right Direction

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TD-Linux
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Wings3D Plugin Does Not Face Sides The Right Direction

Post by TD-Linux » Sun Jun 19, 2005 12:45 am

I am making a ultra-mini THE TWO CASTLES map, probably for 1v1 or 2v2. The whole thing is done in Wings3D, as it is easier for something this small.

When I try to export from Wings3D using the plugin, many of the sides are not facing the right direction. Help?

Attached is the Wings3D file, and the exported BZW file (with a few minor hand-changes)

Settings used: Group per material, no vue d'spirit workaround, no tesselation, Export Scale: 7, Export smoothing groups, Do not export uv coordinates
Attachments
Castle 2v2.wings
The original Wings3D file (.wings)
(42.41 KiB) Downloaded 228 times
Castle 2v2.bzw
The BZW exported from Wings3D using the plugin (settings: Group per material, no vue d'spirit workaround, no tesselation, Export Scale: 7, Export smoothing groups, Do not export uv coordinates)
(35.97 KiB) Downloaded 157 times

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Post by khazhyk » Sun Jun 19, 2005 1:14 am

in Wings Y is up axis in bzw Z is up axis

hope this info helps :wink:
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Post by TD-Linux » Sun Jun 19, 2005 1:16 am

Actually, it dosen't help at all. I already did that.

My problem is that the polygons do not face the right direction. Polygons are single sided, and are invisible from one side, giving the apperarance of missing polygons.

In fact, some of the polygons don't display from either side so I wonder if they are just not rendering correctly...

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Post by khazhyk » Sun Jun 19, 2005 2:06 am

td r u doing this with win cause some mesh fases don't work on win for some reason
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Post by trepan » Sun Jun 19, 2005 2:29 am

start bzfs with -ddd on the command line.
it's probably non-planar or non-convex faces.
try exporting with triangulation.

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Post by BIYA » Sun Jun 19, 2005 6:52 am

I stopped using the bzw plugin. I coulf never get it right. I kept with the obj exporter.... find out what the correct export size should be and everything ;).. I havnt had a problem yet.

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Post by TD-Linux » Sun Jun 19, 2005 3:38 pm

I have found a solution!
Many of my faces had more than one point along the same line, like this:

Code: Select all

*-----*-----*
|           |
*-----*-----*
That is not allowed! The faces must be split up like this:

Code: Select all

*-----*-----*
|     |     |
*-----*-----*
YAY! It works perfectly!

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Another Problem

Post by TD-Linux » Sun Jun 19, 2005 9:05 pm

*MOVED to another thread*
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Castle 2v2.bzw
BZW
(37.8 KiB) Downloaded 158 times

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Post by BIYA » Mon Jun 20, 2005 5:05 am

hmm i must be having a problem then :?

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Post by 0_0_0 » Mon Jun 20, 2005 5:13 am

Just select your whole model in wings 3d in face editing mode, pop up the menu, and press Tesselate->Triangulate

It should fix up your mesh instantly. :)

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Post by TD-Linux » Mon Jun 20, 2005 5:27 pm

Being the optimizer I am, I manually go through and only split the faces that I absoulutely have to. This way, my maps run at >500 FPS!

An interesting fact: Human eyes cannot perceive motion above about 60 FPS.

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Post by Teppic » Mon Jun 20, 2005 9:59 pm

TD-Linux wrote:Being the optimizer I am, I manually go through and only split the faces that I absoulutely have to. This way, my maps run at >500 FPS!

An interesting fact: Human eyes cannot perceive motion above about 60 FPS.
Yeah, above that it goes straight into the hind brain and makes you do strange things, similar to subliminal advertising.

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Post by BIYA » Mon Jun 20, 2005 10:24 pm

I do tesselations... but im not worried I like what I got ;)

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