Flipping an object around?

Questions and answers about the how and why of making maps.
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0_0_0
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Flipping an object around?

Post by 0_0_0 » Tue Jun 21, 2005 12:12 am

I'm wondering how you can turn objects upside-down, or rotate a certain angle.

I've heard of spin, but if I do spin 180 1 0 0, it goes underground and is a pain to position.

Is there an easier way?

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ClayOgre
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Post by ClayOgre » Tue Jun 21, 2005 2:46 am

First you spin it. If that places it below ground, just make your next statement a shift statement and shift it UP in Z until it is back above ground.

Take a look at my post in the Works in progress forum for BZ-sketball

http://my.bzflag.org/bb/viewtopic.php?t=4224

There is a more in depth explaination.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....

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0_0_0
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Post by 0_0_0 » Tue Jun 21, 2005 2:58 am

Wow, awesome explenation! :D

Thanks!

trepan
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Post by trepan » Tue Jun 21, 2005 3:00 am

you can also do this instead of rotating it:

Code: Select all

scale 1 1 -1

0_0_0
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Post by 0_0_0 » Tue Jun 21, 2005 3:04 am

Cool, thats alot easier.
Must be the equiv of z-flipping it in bz. :)

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