BZFlag Bolt

Questions and answers about the how and why of making maps.
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romfis
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BZFlag Bolt

Post by romfis »

HI

who can help?
one or more Bolts because bring of the "maps" (bolt objekt) with texture - rouge_bolt.png

mfg.
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^nightmare^
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Post by ^nightmare^ »

im not sure what your asking, but if your trying to load a texture, you mispelled rogue.
rogue_bolt.png
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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romfis
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Post by romfis »

Code: Select all

material
  name bolt
  addtexture blue_bolt
end

sphere
  position 0 0 5
  size 0.5 0.5 0.5
  matref bolt
  texsize 1.0 1.0 1.0 1.0
end
is not correct for a bolt

mfg.
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TD-Linux
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Post by TD-Linux »

it's not addtexture, but texture! Also, add .png for unknown reasons. Corrected: (I think)

Code: Select all

material
  name bolt
  texture blue_bolt.png
end

sphere
  position 0 0 5
  size 0.5 0.5 0.5
  matref bolt
  texsize 1.0 1.0 1.0 1.0
end 
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Post by Guest »

And I don't think you do need .png...? :(
Sir_Pants
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Post by Sir_Pants »

texture never works for me so i always use addtexture just so it doesnt turn out any errors
MONKEYPANTS.COM
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TD-Linux
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Post by TD-Linux »

Maybe what I said before was completely wrong. Oh well.<hr>
It is going to be pretty hard for you to do a bolt. I think that bolts are 'billboards', i.e. they always face you. Much like the flags. These cannot be made in BZW. If you want bolts, I suggest you look into world weapons. If you want them stationary, ask trepan for his stationary world weapon server plugins.
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JeffM
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Post by JeffM »

a shot is not a sphere.

it is a billboard ( a square that is allways oriented to the screen of the viewer ).

We do not have billboard map objects, you can not fully create a map object that looks like a shot or a flag.

No amount of messing with a mesh or map object paramaters will ever make a face allways rotate to face the viewer.
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BIYA
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Post by BIYA »

Any is possible?
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JeffM
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Post by JeffM »

BIYA wrote:Any is possible?
I guess "NO" wasn't good enough for ya?
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