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Help with teleporters

Posted: Fri Jul 15, 2005 9:00 pm
by elem3nt
Here's a map (my first) that I'm in the process of making. The problem is that you can't drive through the center (x=0, y=0, z=0) teleporter. You just stop. It's linked to the teleporter on the high platform immediately above it. The platform is z=100, and the teleporter is z=101. I don't think changing them to the same height helped.

I can jump through the teleporter and be 'teleported', but why can't I simply drive through?

Is there some rule of thumb with teleporters that I'm missing? If someone finds the solution, could they please post the edited map here?

Feel free to open it with bzedit, it's what I made it in.

Thanks!!

EDIT: If you have any comments on the map/ideas that are not related to the topic please post them anyway.

Posted: Fri Jul 15, 2005 9:06 pm
by dango
yes i would like to know that too, for on one of my maps(CTFBowl) it is quite annoying to have to jump into the tele to tele on/off the roof

Posted: Fri Jul 15, 2005 9:34 pm
by Guest
I had a good look, and I have no idea. Sorry...

Posted: Fri Jul 15, 2005 10:00 pm
by ducatiwannabe
Happened to me too. I think they said lower it like 0.01 or something.

Posted: Sun Jul 17, 2005 5:25 am
by ^nightmare^
the floating platform above it is z=2 on the scale and 100 high. you only put your teleporter 101 high, not 102 (easy mistake)

Posted: Sun Jul 17, 2005 5:40 am
by Brennen The Great
i figured it out: your teleporters only have 3 links on them it needs four. like your links are like this:

->|<-
__|->

but need to be like this:

->|<-
<-|->


Edit: nevermind, doesnt make a difference. dont even listen to what i said.

Posted: Mon Jul 18, 2005 5:39 am
by L4m3r
^nightmare^ wrote:the floating platform above it is z=2 on the scale and 100 high. you only put your teleporter 101 high, not 102 (easy mistake)
Yep.

If you can jump through a teleporter but not drive through, it's almost always because the base of one of the teleporters is either inside of something or in the air.