Does anybody know....

Questions and answers about the how and why of making maps.
Post Reply
User avatar
^nightmare^
Private First Class
Private First Class
Posts: 1264
Joined: Sun Feb 20, 2005 7:14 pm
Location: Alabama
Contact:

Does anybody know....

Post by ^nightmare^ » Fri Sep 09, 2005 2:33 am

The highest height a box can be, and still can shoot tanks on it. My guestimate is between 1.55-1.65.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

User avatar
LouMan
Chief Sgt. of Cartography
Chief Sgt. of Cartography
Posts: 338
Joined: Mon Jan 31, 2005 3:05 am
Location: Michigan, USA

Post by LouMan » Fri Sep 09, 2005 2:38 am

Standard _muzzleHeight is 1.57. I would guess that box height >= 1.57 wouldn't work.

User avatar
^nightmare^
Private First Class
Private First Class
Posts: 1264
Joined: Sun Feb 20, 2005 7:14 pm
Location: Alabama
Contact:

Post by ^nightmare^ » Fri Sep 09, 2005 2:49 am

so 1.56?
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

User avatar
Supertanker
Private First Class
Private First Class
Posts: 363
Joined: Sat Mar 19, 2005 9:56 pm

Post by Supertanker » Fri Sep 09, 2005 4:00 am

Probably. I would try 1.50 first.

User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3249
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Post by ducatiwannabe » Fri Sep 09, 2005 12:24 pm

I often use 1.5 to shoot over.

User avatar
^nightmare^
Private First Class
Private First Class
Posts: 1264
Joined: Sun Feb 20, 2005 7:14 pm
Location: Alabama
Contact:

Post by ^nightmare^ » Fri Sep 09, 2005 9:28 pm

ya, 1.5 tanks can barely shoot over. But im wanting to be able to shoot a tank from a building and they cant shoot me.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

User avatar
LouMan
Chief Sgt. of Cartography
Chief Sgt. of Cartography
Posts: 338
Joined: Mon Jan 31, 2005 3:05 am
Location: Michigan, USA

Post by LouMan » Sat Sep 10, 2005 1:51 am

Try this (perhaps):

Make building's height 1.0
Set the variable _muzzleHeight to .9

The _muzzleHeight of a tank on the building will then be 1.0 + .9 = 1.9. Since normal _tankHeight = 2.05, a tank on the ground 'should' be hit by tank on building, but not the other way around.

I have not tested this theory. :wink:

User avatar
optic delusion
Special Forces
Special Forces
Posts: 1011
Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:

Older versions

Post by optic delusion » Sat Sep 10, 2005 6:10 am

Many older maps designed for bzflag 1.10 need muzzleHeight raised slightly to operate correctly. 1.59 is enough
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

Post Reply