Does anybody know....
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
Does anybody know....
The highest height a box can be, and still can shoot tanks on it. My guestimate is between 1.55-1.65.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
- Supertanker
- Private First Class
- Posts: 363
- Joined: Sat Mar 19, 2005 9:56 pm
- ducatiwannabe
- Private First Class
- Posts: 3258
- Joined: Tue Aug 10, 2004 3:55 pm
- Location: Planet Earth
- Contact:
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
ya, 1.5 tanks can barely shoot over. But im wanting to be able to shoot a tank from a building and they cant shoot me.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Try this (perhaps):
Make building's height 1.0
Set the variable _muzzleHeight to .9
The _muzzleHeight of a tank on the building will then be 1.0 + .9 = 1.9. Since normal _tankHeight = 2.05, a tank on the ground 'should' be hit by tank on building, but not the other way around.
I have not tested this theory.
Make building's height 1.0
Set the variable _muzzleHeight to .9
The _muzzleHeight of a tank on the building will then be 1.0 + .9 = 1.9. Since normal _tankHeight = 2.05, a tank on the ground 'should' be hit by tank on building, but not the other way around.
I have not tested this theory.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
Older versions
Many older maps designed for bzflag 1.10 need muzzleHeight raised slightly to operate correctly. 1.59 is enough
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.