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Any one know...

Posted: Sat Sep 17, 2005 6:06 pm
by G-MAN
Any one know how to make a secret hole to shoot out of and a disguised secret passage? Will I have to do this in BZEDIT?

Posted: Sat Sep 17, 2005 6:57 pm
by A Meteorite
The only thing I can think of is to:

1. Make a box very thin that the tank "hops" up on to.
2. Make a front box that has a gap inbetween it and the thin box - don't know the exact dimensions of the tank barrel
3. Make another small box in that gap with shootthrough.

Hope that helps! :)

Thanks

Posted: Sat Sep 17, 2005 7:00 pm
by G-MAN
I will expierement around with it if that doesn't work. Would that be the secret hole? Or Secret Passage

Re: Thanks

Posted: Sun Sep 18, 2005 12:07 am
by A Meteorite
G-MAN wrote:I will expierement around with it if that doesn't work. Would that be the secret hole? Or Secret Passage
That would be the secret hole. I don't know how you would go about "hiding" this, though... :|

And for a tunnel just the really long boxes - three: one for the top, one for the left, and another for the right. With an opening at one end.

Posted: Sun Sep 18, 2005 12:58 am
by Supertanker
Make a tunnel, but put shootthrogu nad drivethrough at BOTH ends. Put a SOLID block beneith each one that is 1 unit thick (so tanks cant just drive into it) and so to get in just jump slightly up and forward

Posted: Thu Sep 29, 2005 5:48 pm
by ClayOgre
Make a box with the mesh (not meshbox, but an actual mesh) command. Put a teleport inside it so you can teleport in. From the inside, the box does not exist, You can shoot out. from the outside, it looks like a regular box and anybody shooting at you, their shots will bounce off.

Another possibility would be to use teleports. Make one that you can shoot into and then make an exit teleport very small like .001 size with no border. You can't see them (there is a slight flash of yellow if you drive into one), but if you shoot into the larger one and it exits out the small one, it will still work. It looks kinda like a world weapon firing, shots coming from nowhere.

Still another possibility (this idea is only somewhat related) is to use stacked borderless teleports one above the other in a tall column (no borders on the teleports because you don't want to bounce one of your own shots off it and shoot yourself). The tank jumps up and fires a spread vertically through the stack, each one goes through a different teleport. Put teensy teleports elswhere in the map as exit points. This has all sorts of possibilities. Say a target tank enters a pre-determined kill zone, surrounded by these tiny exit teleports. The killing tank jumps, fires a spread into the stacked TP's and the shots exit, shooting into the kill zone from all directions, surrounding the tarket tank with gobs of lovely virtual BZ ordinance.

Posted: Mon Nov 14, 2005 11:48 pm
by Molotovian
An easy way to do this would be to make a box with a hole through the centre, so like this:

____
|| ||
||____||

and put a 1 unit thick box over the hole at both ends, making it drive through, and, if u want, shoot through.

There, you now have a secret tunnel through a box with a secret entrace and exit.