wings3d to bzw scale

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slugkilla
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wings3d to bzw scale

Post by slugkilla » Sat Sep 24, 2005 8:36 pm

Hi guys,
I was just wondering if anyone knew how i could figure out how big something in Wings3d will be in bzflag. usually, I have to make my object huge just to see it on my server. I would like to use Wings3d's grid as the boarder of an average sized map. I'm using the direct bzw plugin thingy. I think this may help solve my problem if I set its setting correctly.

Thanks in advance,
Slugkilla

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TD-Linux
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Post by TD-Linux » Sat Sep 24, 2005 10:44 pm

1 WU = 1 M, normally, but there is a scale option that you should use. File > Export > BZW, BUT PUSH THE SQUARE RIGHT NEXT TO THE OPTION, NOT THE OPTION ITSELF! Then change the scale from there.

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Post by slugkilla » Sun Sep 25, 2005 1:41 am

I don't know if i am just tired or what, but can you tell me what WU and M are? What about bzw units?

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Post by TD-Linux » Sun Sep 25, 2005 6:03 pm

WU = Wings Unit, they mean nothing to anyone, except when modeling in wings3D. The lines on the Wings3D grid are on 1 WU intervals.

M = Meter. This is the BZFlag units. A tank is about 4 meters long.

If you scale at a value of 1, one wing unit will equal 1 meter. A value of 2 makes one wing unit equal 2 meters, etc.

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Post by slugkilla » Sun Sep 25, 2005 7:07 pm

Ahhh, I see. Thank you very much.

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