Texsize explanation needed

Questions and answers about the how and why of making maps.
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Sir_Pants
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Texsize explanation needed

Post by Sir_Pants »

will someone please explain how exactly to use texsize please?
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person1
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I wish i knew...

Post by person1 »

If someone could explain it I would also appreciate it.
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zaphod
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Post by zaphod »

Values after the texsize keyword are specific to the object. Usually the order is sides first, top/bottom after that. Two values specify the size of the texture. If value is positive, it is relational to the size of the object. In our example, 0.5 means there will be 0.5 texture-tiles per face, ie. whole tile is twice as big as the side of the box. Negative values specify size in bzmap units, -8 -8 -8 -8 seems to be the default size that means each tile will be 8x8 bzmap units. For arc, there seems to be no top/bottom values. If you want more detailed control over textures, trepan recommends to use textureMatrix ...

check out : http://www.kapsi.fi/~jpa/stuff/bzw/textures.php
Very helpfull pages from jpa!!!
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trepan
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Post by trepan »

I recommend learning a modeller that is capable
of UV mapping, and forgoing the bzflag primitives.
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