2.0.4's new flagspawn rules... argh...

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L4m3r
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2.0.4's new flagspawn rules... argh...

Post by L4m3r »

I've noticed that as of 2.0.4 none of the old tricks for preventing flag (or tank) spawn in certain areas seem to work anymore. Flag and tank spawns no longer acknowledge drivethrough objects, it seems.

So... how do I prevent flags from spawning on something?! on my server right now flags are on the ground... in the water... I don't want that. They need to spawn everywhere but the ground. Help?

EDIT: I'm just going to have to roll the server back to 2.0.2 until I can fix this *sigh*
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Hannibal
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Post by Hannibal »

wait, there were flags in the water?..weird..we need an 'amphibian' flag. its able to drive in and out of water...
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sid6.7
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Post by sid6.7 »

isnt this done by the flags on buildings switch?
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L4m3r
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Post by L4m3r »

Hannibal wrote:wait, there were flags in the water?..weird..we need an 'amphibian' flag. its able to drive in and out of water...
Non-lethal (drivethru mesh face) water. Different map.
sid6.7 wrote:isnt this done by the flags on buildings switch?
That can enable flags on buildings, but it won't disable them on the ground.
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Post by trepan »

If an object is both drivethrough and shootthrough,
it is now removed entirely from the geometry checks.

Here is a reference thread:
http://my.bzflag.org/bb/viewtopic.php?p=35619
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Spazzy McGee
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Post by Spazzy McGee »

there should be a 'noflags' parameter for meshboxes
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L4m3r
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Post by L4m3r »

trepan wrote:If an object is both drivethrough and shootthrough,
it is now removed entirely from the geometry checks.

Here is a reference thread:
http://my.bzflag.org/bb/viewtopic.php?p=35619
Not quite perfect, but it will work. Thanks trepan. :)
Optimism is just a milder alternative to denial.
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