I've noticed that as of 2.0.4 none of the old tricks for preventing flag (or tank) spawn in certain areas seem to work anymore. Flag and tank spawns no longer acknowledge drivethrough objects, it seems.
So... how do I prevent flags from spawning on something?! on my server right now flags are on the ground... in the water... I don't want that. They need to spawn everywhere but the ground. Help?
EDIT: I'm just going to have to roll the server back to 2.0.2 until I can fix this *sigh*
2.0.4's new flagspawn rules... argh...
2.0.4's new flagspawn rules... argh...
Optimism is just a milder alternative to denial.
Non-lethal (drivethru mesh face) water. Different map.Hannibal wrote:wait, there were flags in the water?..weird..we need an 'amphibian' flag. its able to drive in and out of water...
That can enable flags on buildings, but it won't disable them on the ground.sid6.7 wrote:isnt this done by the flags on buildings switch?
Optimism is just a milder alternative to denial.
If an object is both drivethrough and shootthrough,
it is now removed entirely from the geometry checks.
Here is a reference thread:
http://my.bzflag.org/bb/viewtopic.php?p=35619
it is now removed entirely from the geometry checks.
Here is a reference thread:
http://my.bzflag.org/bb/viewtopic.php?p=35619
- Spazzy McGee
- Sergeant Major
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- Location: Planet MoFo, Sheffield Division; United Kingdom
Not quite perfect, but it will work. Thanks trepan.trepan wrote:If an object is both drivethrough and shootthrough,
it is now removed entirely from the geometry checks.
Here is a reference thread:
http://my.bzflag.org/bb/viewtopic.php?p=35619
Optimism is just a milder alternative to denial.