Textures and Physics Drivers

Questions and answers about the how and why of making maps.
Post Reply
User avatar
Mostly Harmless!
Private First Class
Private First Class
Posts: 347
Joined: Sun Oct 30, 2005 4:37 am
Location: California

Textures and Physics Drivers

Post by Mostly Harmless! »

I looked through the wiki about map making, but couldn't figure out how to change the textures of objects,(e.g. have a box top be the color of the ground) and I also couldn't figure out how to use physics drivers. Any help will be appreciated.
Thank you in advance.

I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.
User avatar
sid6.7
Private First Class
Private First Class
Posts: 614
Joined: Mon Oct 06, 2003 9:58 pm
Location: West USA
Contact:

Post by sid6.7 »

trepan and jeff2501 could answer this the best
PM them...
User avatar
Teppic
Private First Class
Private First Class
Posts: 576
Joined: Mon Mar 07, 2005 10:00 pm
Location: The North Block

Post by Teppic »

Code: Select all

material 
name grass
addtexture std_ground.png
end

meshbox
top matref grass
position 0 0 0 
size 20 20 15
end
Other prefixes to matref for meshboxes are:bottom inside outside startside endside

All this is available by typing 'man bzw' in a terminal, or by going to the bzw man page.
User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3258
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Post by ducatiwannabe »

Yeah, the top matref, inside matref, etc. explains itself once you know it.

What kind of physics are you wanting?
User avatar
Mostly Harmless!
Private First Class
Private First Class
Posts: 347
Joined: Sun Oct 30, 2005 4:37 am
Location: California

Post by Mostly Harmless! »

Teppic
Thank you!
ducatiwannabe
I just don't know how to position them.

I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.
Post Reply