texture trouble...

Questions and answers about the how and why of making maps.
Post Reply
User avatar
eagle
Private First Class
Private First Class
Posts: 510
Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA

texture trouble...

Post by eagle » Sun Dec 04, 2005 7:34 pm

it is probably due to my little knowledge of map making but can someone please help me with putting a texture on these objects...what have i done wrong...
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.

Sir_Pants
Private First Class
Private First Class
Posts: 194
Joined: Mon Mar 28, 2005 2:41 am
Location: SOMEwhere in WA

Post by Sir_Pants » Sun Dec 04, 2005 9:26 pm

ok, ur map doesnt make to much sense but here is what your file should look like just delete the old one and put this in

Code: Select all

material
   name background
   texture /Users/stephen/meteorshower.png
   notexalpha
end

meshbox
name Box
	position 0 497 0
	rotation 0
	size 500 10 2000
matref background
end

meshbox
name Box copy
	position 0 -497 0
	rotation 0
	size 500 10 2000
matref background
end

meshbox
name Box copy 1
	position 497 0 0
	rotation 90
	size 500 10 2000
matref background
end

meshbox
name Box copy 2
	position -497 0 0
	rotation 90
        size 500 10 2000
matref background
end
there is ur meteor shower if you want to use group you only need to define one box and then use the scale, shift, and spin options within a group

Code: Select all

group meteor
    scale 1 1 1
    spin x x x x
    shift x x x
end

group meteor
    scale 1 1 1
    spin x x x x
    shift x x x
end
MONKEYPANTS.COM
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests