Testing a server

Questions and answers about the how and why of making maps.
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wawaneesa
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Testing a server

Post by wawaneesa »

Hi,

I'm really new in map making, and I don't know how I can test my maps (made with bzedit32). I think they're not bad done (mostly the one named ''Debut CTF R-B'') and I'd like to test them to see if theyre are any problems and to set the map settings.

Thank you in advance to tell me how do I test them :)))

P.S: How do I ''host'' my maps ?
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Mostly Harmless!
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Post by Mostly Harmless! »

To "host" your maps, they either have to be taken in by a server owner or you have to make a server.
Everything else--http://my.bzflag.org/bb/viewtopic.php?t=3798
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Re: Testing a server

Post by Ice Wewe »

wawaneesa wrote:Hi,

I'm really new in map making, and I don't know how I can test my maps (made with bzedit32). I think they're not bad done (mostly the one named ''Debut CTF R-B'') and I'd like to test them to see if theyre are any problems and to set the map settings.

Thank you in advance to tell me how do I test them :)))

P.S: How do I ''host'' my maps ?

I'm assuming by the fact that you're using BZEdit that you're on Windows... but it's be nice to hear it first hand, instead of assuming. So, are you running Windows, and if so, what version?
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wawaneesa
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Post by wawaneesa »

runnin windows xp, bzedit32
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Post by Ice Wewe »

wawaneesa wrote:runnin windows xp, bzedit32
Pro or Home?
Guest

Post by Guest »

And, what difference will that make, Ice Wewe?
I think the command line will not be completely different in WinXP Home compared to Pro...
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Post by Ice Wewe »

CannonBallGuy wrote:And, what difference will that make, Ice Wewe?
I think the command line will not be completely different in WinXP Home compared to Pro...
It wont, but the number of connections does.
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Post by Guest »

And that's vitally important to running bzfs privately to test a map?
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Post by Tropican8 »

Ice Wewe wrote:It wont, but the number of connections does.
OMG!! I launch 6 clients to test out my map too!!!

Anyway I test my maps using this commandline on Win:

Code: Select all

bzfs -j -set_tankSpeed 50 -world [path to world]
Then you can move around your map really fast and jump to test stuff out.

In order to mess with vars I recommend using a real configfile you made (there are directions on that) and just commenting out the public server lines.
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Re: Testing a server

Post by The Red Baron »

wawaneesa wrote:Hi,

I'm really new in map making, and I don't know how I can test my maps (made with bzedit32). I think they're not bad done (mostly the one named ''Debut CTF R-B'') and I'd like to test them to see if theyre are any problems and to set the map settings.

Thank you in advance to tell me how do I test them :)))

P.S: How do I ''host'' my maps ?
I think this http://my.bzflag.org/bb/viewtopic.php?p=61837#61837 may help you.
Beware! I'm going to clone myself and spread those clones all over the world!
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flying_popcorn
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Re: Testing a server

Post by flying_popcorn »

[quote="wawaneesa"]Hi,

I'm really new in map making, and I don't know how I can test my maps (made with bzedit32). I think they're not bad done (mostly the one named ''Debut CTF R-B'') and I'd like to test them to see if theyre are any problems and to set the map settings.

Thank you in advance to tell me how do I test them :)))

P.S: How do I ''host'' my maps ?[/quote]

^nightmare^'s site shows how to start a private server on windows to test your maps.
http://www.freewebs.com/bznightmare/help.htm
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wawaneesa
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Post by wawaneesa »

aiiiight!

Ty ^nightmare^
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Post by optic delusion »

Hosting is much harder than just testing maps.
To host a server you need to punch a hole thru your firewall for both TCP and UDP. (among other things)
Go to the servers forum for help on that.
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Post by ^nightmare^ »

wawaneesa wrote:aiiiight!

Ty ^nightmare^
No problem, glad its becoming usefull :)
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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