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Testing a server

Posted: Sat Dec 17, 2005 3:24 am
by wawaneesa
Hi,

I'm really new in map making, and I don't know how I can test my maps (made with bzedit32). I think they're not bad done (mostly the one named ''Debut CTF R-B'') and I'd like to test them to see if theyre are any problems and to set the map settings.

Thank you in advance to tell me how do I test them :)))

P.S: How do I ''host'' my maps ?

Posted: Sat Dec 17, 2005 5:55 am
by Mostly Harmless!
To "host" your maps, they either have to be taken in by a server owner or you have to make a server.
Everything else--http://my.bzflag.org/bb/viewtopic.php?t=3798
If you have any problem, don't hesitate to ask!

Re: Testing a server

Posted: Sat Dec 17, 2005 12:51 pm
by Ice Wewe
wawaneesa wrote:Hi,

I'm really new in map making, and I don't know how I can test my maps (made with bzedit32). I think they're not bad done (mostly the one named ''Debut CTF R-B'') and I'd like to test them to see if theyre are any problems and to set the map settings.

Thank you in advance to tell me how do I test them :)))

P.S: How do I ''host'' my maps ?

I'm assuming by the fact that you're using BZEdit that you're on Windows... but it's be nice to hear it first hand, instead of assuming. So, are you running Windows, and if so, what version?

Posted: Sat Dec 17, 2005 2:55 pm
by wawaneesa
runnin windows xp, bzedit32

Posted: Sat Dec 17, 2005 3:48 pm
by Ice Wewe
wawaneesa wrote:runnin windows xp, bzedit32
Pro or Home?

Posted: Sat Dec 17, 2005 5:26 pm
by Guest
And, what difference will that make, Ice Wewe?
I think the command line will not be completely different in WinXP Home compared to Pro...

Posted: Sat Dec 17, 2005 7:58 pm
by Ice Wewe
CannonBallGuy wrote:And, what difference will that make, Ice Wewe?
I think the command line will not be completely different in WinXP Home compared to Pro...
It wont, but the number of connections does.

Posted: Sat Dec 17, 2005 9:02 pm
by Guest
And that's vitally important to running bzfs privately to test a map?

Posted: Sat Dec 17, 2005 9:13 pm
by Tropican8
Ice Wewe wrote:It wont, but the number of connections does.
OMG!! I launch 6 clients to test out my map too!!!

Anyway I test my maps using this commandline on Win:

Code: Select all

bzfs -j -set_tankSpeed 50 -world [path to world]
Then you can move around your map really fast and jump to test stuff out.

In order to mess with vars I recommend using a real configfile you made (there are directions on that) and just commenting out the public server lines.

Re: Testing a server

Posted: Sun Dec 18, 2005 1:08 am
by The Red Baron
wawaneesa wrote:Hi,

I'm really new in map making, and I don't know how I can test my maps (made with bzedit32). I think they're not bad done (mostly the one named ''Debut CTF R-B'') and I'd like to test them to see if theyre are any problems and to set the map settings.

Thank you in advance to tell me how do I test them :)))

P.S: How do I ''host'' my maps ?
I think this http://my.bzflag.org/bb/viewtopic.php?p=61837#61837 may help you.

Re: Testing a server

Posted: Sun Jan 01, 2006 5:01 pm
by flying_popcorn
[quote="wawaneesa"]Hi,

I'm really new in map making, and I don't know how I can test my maps (made with bzedit32). I think they're not bad done (mostly the one named ''Debut CTF R-B'') and I'd like to test them to see if theyre are any problems and to set the map settings.

Thank you in advance to tell me how do I test them :)))

P.S: How do I ''host'' my maps ?[/quote]

^nightmare^'s site shows how to start a private server on windows to test your maps.
http://www.freewebs.com/bznightmare/help.htm

Posted: Fri Jan 06, 2006 1:44 am
by wawaneesa
aiiiight!

Ty ^nightmare^

Posted: Fri Jan 06, 2006 4:20 pm
by optic delusion
Hosting is much harder than just testing maps.
To host a server you need to punch a hole thru your firewall for both TCP and UDP. (among other things)
Go to the servers forum for help on that.

Posted: Fri Jan 06, 2006 5:35 pm
by ^nightmare^
wawaneesa wrote:aiiiight!

Ty ^nightmare^
No problem, glad its becoming usefull :)